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slightly flexable leg connections #7

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davidjtferguson opened this issue Sep 16, 2018 · 2 comments
Closed

slightly flexable leg connections #7

davidjtferguson opened this issue Sep 16, 2018 · 2 comments
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controls any ticket related to controls must have this feature is required

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@davidjtferguson
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davidjtferguson commented Sep 16, 2018

Move sam's leg inputs to his triggers. Maybe play around with the idea of different depths of pull having different forces? Would need to have a system of detecting different depths of trigger pull with as little of a pause as possible. I'm thinking when you detect no change (or very little change) execute.

Hold down to charge as well then release. Wiggilly legs.

Holding trigger down could bring leg up, then releasing could stamp foot down. Gives good visual feedback & falling over before stamp would make aiming easier

@davidjtferguson davidjtferguson added the must have this feature is required label Sep 16, 2018
@davidjtferguson davidjtferguson self-assigned this Sep 16, 2018
@davidjtferguson davidjtferguson added the controls any ticket related to controls label Nov 3, 2018
@davidjtferguson
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Moved input to legs, still some questions around legs moving / reacting better. Double joint so leg moves behind body? Bit of a bounce.
legjoint

@davidjtferguson davidjtferguson changed the title Controls Tweaking - leg inputs slightly flexable leg connections Nov 4, 2018
@davidjtferguson
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task described in comment completed in PR #43 . Might require a little tweaking, but don't need a ticket for that.

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