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Hope this is the right place to ask, but is it possible to extract all of the location images from (for example) the C64 versions of Level 9 games somehow (specifically v2 and v3 games)? Obviously, it is possible to do this by playing through the entire game and saving a screenshot at each location, but I was wondering if the tools already exist to be able to do this? I'm not a programmer, so am assuming that the repeated objects are stored as lines and fills (seeing as they are constructed on the screen as you watch). Not that it is relevant, but I used to work at Rainbird Software and we published some of these titles (but this was just before my time at the company!). Thanks!
The text was updated successfully, but these errors were encountered:
In the interpreter, you can use the meta-command "#picture " (e.g. "#picture 300") to run the graphics routines for a particular picture number, but not all of them are actual pictures (some are sub-routines for parts of pictures). As you say, they're stored as sets of instructions for lines and fills, basically, but it's not easy to tell where the routines for a specific location (or even any location) start.
Hope this is the right place to ask, but is it possible to extract all of the location images from (for example) the C64 versions of Level 9 games somehow (specifically v2 and v3 games)? Obviously, it is possible to do this by playing through the entire game and saving a screenshot at each location, but I was wondering if the tools already exist to be able to do this? I'm not a programmer, so am assuming that the repeated objects are stored as lines and fills (seeing as they are constructed on the screen as you watch). Not that it is relevant, but I used to work at Rainbird Software and we published some of these titles (but this was just before my time at the company!). Thanks!
The text was updated successfully, but these errors were encountered: