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SortedList.cpp
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SortedList.cpp
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/*-------------------------------------------------------------------------
Compiler Generator Coco/R,
Copyright (c) 1990, 2004 Hanspeter Moessenboeck, University of Linz
extended by M. Loeberbauer & A. Woess, Univ. of Linz
ported to C++ by Csaba Balazs, University of Szeged
with improvements by Pat Terry, Rhodes University
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
As an exception, it is allowed to write an extension of Coco/R that is
used as a plugin in non-free software.
If not otherwise stated, any source code generated by Coco/R (other than
Coco/R itself) does not fall under the GNU General Public License.
-------------------------------------------------------------------------*/
#include <stdio.h>
#include "SortedList.h"
#include "Tab.h"
namespace Coco {
int Compare(Symbol *x, Symbol *y) {
return coco_string_compareto(x->name, y->name);
}
SortedEntry::SortedEntry(Symbol* Key, void* Value) {
this->Key = Key;
this->Value = Value;
this->next = NULL;
}
SortedEntry::~SortedEntry() {
};
SortedList::SortedList() {
Count = 0;
Data = NULL;
}
SortedList::~SortedList() {
}
bool SortedList::Find(Symbol* key) {
SortedEntry* pSortedEntry = Data;
while (pSortedEntry) {
if (!Compare(pSortedEntry->Key, key))
return true;
pSortedEntry = pSortedEntry->next;
}
return false;
}
void SortedList::Set(Symbol *key, void *value) {
if (!Find(key)) {
// new entry
SortedEntry* pSortedEntry = Data;
SortedEntry* pSortedEntryPrev = NULL;
SortedEntry* newSortedEntry = new SortedEntry(key, value);
if (pSortedEntry) {
// insert
if (Compare(pSortedEntry->Key, key) > 0) { // before the first
newSortedEntry->next = Data;
Data = newSortedEntry;
} else {
while (pSortedEntry) {
if (Compare(pSortedEntry->Key, key) < 0) {
pSortedEntryPrev = pSortedEntry;
pSortedEntry = pSortedEntry->next;
} else {
break;
}
}
pSortedEntryPrev->next = newSortedEntry;
newSortedEntry->next = pSortedEntry;
}
} else {
Data = newSortedEntry; // first entry
}
Count++;
} else {
// exist entry - overwrite
SortedEntry* pSortedEntry = Data;
while (Compare(pSortedEntry->Key, key)) {
pSortedEntry = pSortedEntry->next;
}
pSortedEntry->Value = value;
}
}
void* SortedList::Get( Symbol* key ) const // Value
{
SortedEntry* pSortedEntry = Data;
while (pSortedEntry) {
if (!Compare(pSortedEntry->Key, key))
return pSortedEntry->Value;
pSortedEntry = pSortedEntry->next;
}
return NULL;
}
void* SortedList::GetKey( int index ) const // Key
{
if (0 <= index && index < Count) {
SortedEntry* pSortedEntry = Data;
for (int i=0; i<index; i++) {
pSortedEntry = pSortedEntry->next;
}
return pSortedEntry->Key;
} else {
return NULL;
}
}
SortedEntry* SortedList::operator[]( int index ) const {
if (0 <= index && index < Count) {
SortedEntry* pSortedEntry = Data;
for (int i=0; i<index; i++) {
pSortedEntry = pSortedEntry->next;
}
return pSortedEntry;
} else {
return NULL;
}
}
}; // namespace