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CyclesTextureImage.cs
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CyclesTextureImage.cs
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/**
Copyright 2014-2017 Robert McNeel and Associates
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
**/
using Rhino.Render;
namespace RhinoCyclesCore
{
public class CyclesTextureImage
{
public bool HasTextureImage => TexByte != null || TexFloat != null;
public bool HasFloatImage => TexFloat != null;
public bool HasByteImage => TexByte != null;
public byte[] TexByte { get; set; }
public float[] TexFloat { get; set; }
public int TexWidth;
public int TexHeight;
public string Name;
public bool UseAlpha;
public float UseAlphaAsFloat => UseAlpha ? 1.0f : 0.0f;
public float Amount { get; set; }
public bool IsLinear { get; set; }
/// <summary>
/// transformations on texture space. Vectors used are:
/// Transform.x = translate
/// Transform.y = scale
/// Transform.z = rotate
/// </summary>
public ccl.Transform Transform { get; set; }
/// <summary>
/// Strength of texture. Used in environment textures.
/// </summary>
public float Strength { get; set; }
public float BumpDistance
{
get
{
if (Transform == null) return 0.0f;
var td = Transform.x.x;
if (td > 0.2f) return 0.05f;
if (td < 0.06) return 2.0f;
return td > 0.14 ? 0.1f : 0.75f;
}
}
public TextureProjectionMode ProjectionMode { get; set; }
public TextureEnvironmentMappingMode EnvProjectionMode { get; set; }
public bool Repeat { get; set; }
public float InvertRepeatAsFloat => Repeat ? 0.0f : 1.0f;
public float RepeatAsFloat => Repeat ? 1.0f : 0.0f;
public CyclesTextureImage()
{
Clear();
}
public void Clear()
{
Transform = ccl.Transform.Identity();
TexByte = null;
TexFloat = null;
TexWidth = 0;
TexHeight = 0;
Name = "";
UseAlpha = false;
Amount = 0.0f;
}
}
}