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Incorrect label position when 3D text is present #1

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organicpencil opened this issue Jul 17, 2016 · 2 comments
Closed

Incorrect label position when 3D text is present #1

organicpencil opened this issue Jul 17, 2016 · 2 comments

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@organicpencil
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When a 3D text object with default font is present, the first label does not render in the correct position.
To replicate: Add a text object to test.blend. The play button text will be too high.

DCubix added a commit that referenced this issue Jul 19, 2016
	Also add a simple README.md and a .gitignore
@DCubix
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DCubix commented Jul 19, 2016

I temporarily fixed this. With an ugly hack (i'm sorry). This is most likely a BGE bug rather than a bug in the module...
Tell me if it works!

@organicpencil
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Works good! Does kinda seem like an engine bug. Thanks for the workaround!

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