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Player.js doesn't work on Android #20
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I managed to find a fix, but I'm still not really sure why this fixes it. I did two things:
Anyways, these are very specific issues/solutions so I chalk it up to my own environment (although the webm issue does seem to be related to player.js). Thanks again for this great software. |
Thanks for the feedback! We're about to release an update to our meta-player that greatly improves the featureset and compatibility. |
No problem. I would be happy to try the new version once it lands. I'm on Windows and don't currently have the environment to build it, but would love to try it out and provide feedback once a binary is released! |
Hi,
First of all, thanks for such an amazing piece of open source software.
I'm using OBS to stream to the created stream in the MistServer web interface. I embedded the code it gave me with player.js.
It works great on desktop (tried chrome and edge) but on Android (chrome) it doesn't work well at all. Most of the time it will show a black screen, but sometimes it will play but just show a frame or two before freezing or buffering. What's interesting is I tried playing the .webm directly in the chrome Android browser and that doesn't play well either (it keeps buffering).
Any ideas why this isn't working well on mobile? I'm only streaming at around 1000 kbps, with keyframe interval 5 seconds, so I feel that it shouldn't be that hard to play on a mobile device.
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