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Triggler
Triggler provides a way to build attribute-driven triggers for Conditions and Macros.
A prime example would be when a token drops below 50% hp, add an Injured
condition to the token.
Triggler is accessible via a button in the Settings tab of the Foundry sidebar.
The main window provides a series of dropdown selectors associated to the hierarchy of the Actor data.
This is the high-level grouping of Actor object attributes that you want to expose.
The attribute
holds the key property for deeply-nested properties, or the property itself for shallow properties
If the attribute
is not the lowest-level property, specify a property
to check. For example: if the attribute
is hp
the property
might be value
which is a nested object property of hp
The mathematical operator
to test the value with
The value can be a number, percentage, text or boolean (true/false), which when true fires the trigger.
Property 2
represents a secondary property of the attribute
to use for percentage or range-based triggers.
N/A