Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ONFOOT Label Enhancement :) #18

Closed
Anonymous-any opened this issue May 14, 2017 · 5 comments
Closed

ONFOOT Label Enhancement :) #18

Anonymous-any opened this issue May 14, 2017 · 5 comments

Comments

@Anonymous-any
Copy link
Contributor

Hello I am trying to add in inputBinding.xml "ONFOOT VEHICLE" on QuickCamRight and QuickCamLeft option and maybe QuickCamForward and QuickCamBackward but seem have no effect have you a way to enable it if possible?

PS: not related :) have you possibility to continue patch the AutoDrive/pulls you made few times ago :/
Best Regards a follower

@Anonymous-any Anonymous-any changed the title ONFOOT ONFOOT Label Enhanced :) Jun 11, 2017
@Anonymous-any Anonymous-any changed the title ONFOOT Label Enhanced :) ONFOOT Label Enhancement :) Jun 11, 2017
@DeckerMMIV
Copy link
Owner

Unfortunately QuickCamera isn't designed for when the player avatar is 'on foot'.

Any particular reason why you want QuickCamera to support 'ONFOOT' and out-of-vehicle? I suppose you are using mainly keyboard, since you're experimenting with adding 'ONFOOT', but please try to explain a bit more what it is you try to accomplish.

@Anonymous-any
Copy link
Contributor Author

Anonymous-any commented Jul 12, 2017

Hi, thanks for reply yes I use keyboard (because it's needed for most usage like lots people I imagine) :), mouse when i can't do by other way or fast move like mouseSensitivityScaleX="7.000000" mouseSensitivityScaleY="7.000000" and joystick ! it's was for use fast turn 45° left and right or 180° with joystick pad (not analog) ONFOOT of course because ONVEHICLE already work fine. And QuickCamForward and QuickCamBackward was for fast 180° always to try to use with pad (not analog) where i'm BUTTON_17 to BUTTON_20 cross pad you know.
Br

DeckerMMIV added a commit that referenced this issue Jul 26, 2017
@DeckerMMIV
Copy link
Owner

Try the version 1.1.0.25 which I have just committed to GitHub. - I've added three new input-bindings, where only the 'u-turn' is default set to the 'END' key. The others you need to specify yourself.
fsscreen_2017_07_26_18_34_02-b

@Anonymous-any
Copy link
Contributor Author

I love you ^-° I try this in the crowd many many thank Maestro Dev !
Br

@Anonymous-any
Copy link
Contributor Author

Anonymous-any commented Jul 28, 2017

Back to confirm (passed the night on the game :)) It's perfect really I hope other will use these functions, I mean I hope not to be the only one to have wanted these uses; And it was not too boring to implement for you.
Best regard

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants