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ONFOOT Label Enhancement :) #18
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Unfortunately QuickCamera isn't designed for when the player avatar is 'on foot'. Any particular reason why you want QuickCamera to support 'ONFOOT' and out-of-vehicle? I suppose you are using mainly keyboard, since you're experimenting with adding 'ONFOOT', but please try to explain a bit more what it is you try to accomplish. |
Hi, thanks for reply yes I use keyboard (because it's needed for most usage like lots people I imagine) :), mouse when i can't do by other way or fast move like mouseSensitivityScaleX="7.000000" mouseSensitivityScaleY="7.000000" and joystick ! it's was for use fast turn 45° left and right or 180° with joystick pad (not analog) ONFOOT of course because ONVEHICLE already work fine. And QuickCamForward and QuickCamBackward was for fast 180° always to try to use with pad (not analog) where i'm BUTTON_17 to BUTTON_20 cross pad you know. |
I love you ^-° I try this in the crowd many many thank Maestro Dev ! |
Back to confirm (passed the night on the game :)) It's perfect really I hope other will use these functions, I mean I hope not to be the only one to have wanted these uses; And it was not too boring to implement for you. |
Hello I am trying to add in inputBinding.xml "ONFOOT VEHICLE" on QuickCamRight and QuickCamLeft option and maybe QuickCamForward and QuickCamBackward but seem have no effect have you a way to enable it if possible?
PS: not related :) have you possibility to continue patch the AutoDrive/pulls you made few times ago :/
Best Regards a follower
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