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RGBD frame contains strange objects in the depth channel. #18

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ChelaruViorel opened this issue Dec 22, 2016 · 5 comments
Closed

RGBD frame contains strange objects in the depth channel. #18

ChelaruViorel opened this issue Dec 22, 2016 · 5 comments
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@ChelaruViorel
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Hi,
I am using the C API, and I got a frame + depth by getting the observation RGBD_INTERLACED.
But the depth is strange, because it contains 2 squares at the bottom with depth information, which I think are not useful at all, and also I don't think are part of the environment. I think only the walls and the apple should be the environment, so only they should have depth information....so I think this is a bug, but if it's not, please explain me the existence and meaning of these 2 objects in the depth information.

I attached the RGB frame, the depth frame, and the inverted depth frame.

Thanks a lot,
Viorel

frame

depth

depth_inverted

depth_inverted2

@charlesbeattie
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This is working as intended as they are 3D rendered parts of the UI.
You will be able to remove these artefacts by editing assets/q3config.cfg:
Change the line:
seta cg_draw3dIcons "1"
To:
seta cg_draw3dIcons "0"

@ChelaruViorel
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thanks

@frankcarey
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note that the top of assets/q3config.cfg says:

// generated by quake, do not modify
https://github.com/deepmind/lab/blob/master/assets/q3config.cfg#L1

@tkoeppe
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tkoeppe commented Feb 14, 2017

@frankcarey: That's probably meaningless. We modified the engine so that it would not (by default) re-write the current configuration to disk, so that the config file is effectively stable.

@tangbohu
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tangbohu commented Mar 8, 2018

Would you mind sharing how you modify the engine? @tkoeppe

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