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RGBD frame contains strange objects in the depth channel. #18
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This is working as intended as they are 3D rendered parts of the UI. |
thanks |
note that the top of assets/q3config.cfg says:
|
@frankcarey: That's probably meaningless. We modified the engine so that it would not (by default) re-write the current configuration to disk, so that the config file is effectively stable. |
Would you mind sharing how you modify the engine? @tkoeppe |
Hi,
I am using the C API, and I got a frame + depth by getting the observation RGBD_INTERLACED.
But the depth is strange, because it contains 2 squares at the bottom with depth information, which I think are not useful at all, and also I don't think are part of the environment. I think only the walls and the apple should be the environment, so only they should have depth information....so I think this is a bug, but if it's not, please explain me the existence and meaning of these 2 objects in the depth information.
I attached the RGB frame, the depth frame, and the inverted depth frame.
Thanks a lot,
Viorel
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