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High Latency on Tile Map Editor #5978

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mcfarlanedev opened this issue Aug 8, 2021 · 1 comment
Closed

High Latency on Tile Map Editor #5978

mcfarlanedev opened this issue Aug 8, 2021 · 1 comment
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bug Something is not working as expected editor Issues related to the Defold editor linux Issue related to the Linux platform tilemap Issues related to tilemaps

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@mcfarlanedev
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mcfarlanedev commented Aug 8, 2021

Describe the bug
When navigating the Tilemap Editor on Linux (Pop!OS 20.04 LTS), there appears to be some latency when hovering over active tile. The tile source image that was used was from the Defold War Battles Tutorial (512x512)

To Reproduce
Steps to reproduce the behavior:

  1. Create a new Tile Source
  2. Assign the tile source an image
  3. Create a new Tile Map
  4. Assign the tile map's source from Step 2
  5. Select layer1 to place tiles on the map
  6. Proceed to select tiles from the source (using spacebar), moving the mouse highlights the issue

Expected behavior
I would expect the editor to have 0 latency when interacting with the tilemap editor.

Defold version

  • Version 1.2.185

Platforms

  • OS: Linux - Pop!OS 20.04 LTS
  • PC Specs:
    • CPU: AMD Ryzen 3700x,
    • GPU: Radeon VII
    • RAM: 2x8gb 3200mhz GSkill Flare X

Screenshots (OPTIONAL):
Peek_2021-08-08_00-12

Additional context (OPTIONAL):
Map source:
map

@mcfarlanedev mcfarlanedev added the bug Something is not working as expected label Aug 8, 2021
@britzl britzl added editor Issues related to the Defold editor linux Issue related to the Linux platform tilemap Issues related to tilemaps labels Aug 25, 2021
@AGulev
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AGulev commented Jul 21, 2023

it seems like the issue related to #7451

@AGulev AGulev closed this as completed Jul 21, 2023
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Labels
bug Something is not working as expected editor Issues related to the Defold editor linux Issue related to the Linux platform tilemap Issues related to tilemaps
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