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mcfarlanedev opened this issue
Aug 8, 2021
· 1 comment
Labels
bugSomething is not working as expectededitorIssues related to the Defold editorlinuxIssue related to the Linux platformtilemapIssues related to tilemaps
Describe the bug
When navigating the Tilemap Editor on Linux (Pop!OS 20.04 LTS), there appears to be some latency when hovering over active tile. The tile source image that was used was from the Defold War Battles Tutorial (512x512)
To Reproduce
Steps to reproduce the behavior:
Create a new Tile Source
Assign the tile source an image
Create a new Tile Map
Assign the tile map's source from Step 2
Select layer1 to place tiles on the map
Proceed to select tiles from the source (using spacebar), moving the mouse highlights the issue
Expected behavior
I would expect the editor to have 0 latency when interacting with the tilemap editor.
Defold version
Version 1.2.185
Platforms
OS: Linux - Pop!OS 20.04 LTS
PC Specs:
CPU: AMD Ryzen 3700x,
GPU: Radeon VII
RAM: 2x8gb 3200mhz GSkill Flare X
Screenshots (OPTIONAL):
Additional context (OPTIONAL):
Map source:
The text was updated successfully, but these errors were encountered:
bugSomething is not working as expectededitorIssues related to the Defold editorlinuxIssue related to the Linux platformtilemapIssues related to tilemaps
Describe the bug
When navigating the Tilemap Editor on Linux (Pop!OS 20.04 LTS), there appears to be some latency when hovering over active tile. The tile source image that was used was from the Defold War Battles Tutorial (512x512)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I would expect the editor to have 0 latency when interacting with the tilemap editor.
Defold version
Platforms
Screenshots (OPTIONAL):
Additional context (OPTIONAL):
Map source:
The text was updated successfully, but these errors were encountered: