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ParticleFX speed is bound to framerate in the editor #6530

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Swarkin opened this issue Apr 18, 2022 · 3 comments · Fixed by #7570
Closed

ParticleFX speed is bound to framerate in the editor #6530

Swarkin opened this issue Apr 18, 2022 · 3 comments · Fixed by #7570
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bug Something is not working as expected editor Issues related to the Defold editor

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@Swarkin
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Swarkin commented Apr 18, 2022

Describe the bug (REQUIRED)
When editing a ParticleFX component, it plays faster in the editor than in-game when having a monitor with >60 hz refresh rate.

To Reproduce (REQUIRED)
https://user-images.githubusercontent.com/102416174/163803087-d2faa315-21c5-4516-95a3-f6de8a656cb3.mp4

Expected behavior (REQUIRED).
Particles speed shouldn't be bound to framerate and be the same in game and editor.

Defold version (REQUIRED):
Version 1.3.1 (Newest)

Platforms (REQUIRED):

  • Platforms: Windows
  • OS: Windows 10

Workaround (OPTIONAL):
Set monitor refresh rate to 60 hz, or limit the editor's fps in any other way.

@Swarkin Swarkin added the bug Something is not working as expected label Apr 18, 2022
@britzl britzl added the editor Issues related to the Defold editor label Apr 19, 2022
@Scmorr
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Scmorr commented Apr 6, 2023

Any new on fixing this?
I have the same issue, laptop, 144hz

@britzl
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britzl commented Apr 11, 2023

Related: #5075

@britzl
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britzl commented Apr 24, 2023

Closed via #7570

@britzl britzl closed this as completed Apr 24, 2023
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Labels
bug Something is not working as expected editor Issues related to the Defold editor
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4 participants