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Mesh diff transform in editor and in game. #7126
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Problem when go have rotation.y 180 |
This seems to have been fixed with 1.4.1, could you try with an alpha or beta build from https://d.defold.com/alpha/ or https://d.defold.com/beta/ ? |
Update repro case. Looks like camera position was wrong:(
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Warning in console was not problem.(Fixed it(remove empty second uv from mesh))
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Last repro case. No warning is console. |
I'm investigating it, and as a workaround it seems that if you rotate it to zero and then rotate it again to 180 on the y axis the problem magically disappears, so until I can find out more you can try that. |
Ok, thanks. So rotation is set in file by export plugin, not by editor. Mb it set some bad value? |
I'm not sure to be honest, I think it's something in the editor build pipeline because running bob.jar seems to be working fine. I'll run it by the editor guys and see if they have any ideas. |
Test in another project(real game) Initial value
Rotate to y to 0.
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UP. -Looks ok in editor |
I change rotation from 180 to 0. Then back, from 0 to 180. |
Not sure about changes i write here #7126 (comment) For now i do not see any changes in git. Editor 1.4.3 (f7eb917) |
A fix has been merged and your editor should receive an update shortly. Thanks for reporting! ❤️ |
Expected behaviour
Mesh look same in editor and game
Actual behaviour
Mesh not rotated in game
Error in console.
Steps to reproduce
bad mesh.zip
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