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I'm actually not getting 90 degrees when testing your example. I get the same value in both cases (around 89.2). The thing is that the euler property is "fake". We never really use it internally and always convert to from a quaternion rotation. I'm still a bit surprised though that it seems like the precision is fairly low and that you are getting something like 89.2 degrees when rotating to 90.
Describe the bug (REQUIRED)
Animate complete function is called earlier than expected when animating euler property
To Reproduce (REQUIRED)
Expected behavior (REQUIRED)
I expect the complete function to be called the same frame when euler property reaches its target value
Defold version (REQUIRED):
Platforms (REQUIRED):
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