Make sure to update euler or quaternion rotation before returning it to the user #7540
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This fixes an issue when getting the
rotation
oreuler
property of a game object in ago.animate()
callback where the value was not updated to the final value at the time when the property was read.In the case when getting an euler angle using
go.get()
and the euler angle has not changed it is first updated from the quaternion value. And in the case when getting a quaternion rotation usinggo.get()
and the euler angle has changed the quaternion is updated with the value from the euler angle.Fixes #7253
PR checklist