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Add editor support for sprite multi textures #8258

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JCash opened this issue Nov 24, 2023 · 1 comment · Fixed by #8449
Closed

Add editor support for sprite multi textures #8258

JCash opened this issue Nov 24, 2023 · 1 comment · Fixed by #8449
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editor Issues related to the Defold editor task A task that needs to be performed

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@JCash
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JCash commented Nov 24, 2023

Now that the sprite multi texture support is in the engine, we need to add support for it in the editor as well.
This the same thing as we did for model's multi textures.

@JCash JCash added task A task that needs to be performed editor Issues related to the Defold editor labels Nov 24, 2023
@vlaaad
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vlaaad commented Jan 17, 2024

The current progress is in DEF-8258 branch. Currently blocked by #8417

vlaaad added a commit that referenced this issue Jan 24, 2024
This changeset adds support for using multiple textures on sprites.

Fixes #8258
vlaaad added a commit that referenced this issue Jan 24, 2024
This changeset adds support for using multiple textures on sprites.

Fixes #8258
vlaaad added a commit that referenced this issue Jan 25, 2024
This changeset adds support for using multiple textures on sprites.

Fixes #8258
vlaaad added a commit that referenced this issue Jan 26, 2024
This changeset adds support for using multiple textures on sprites.

Fixes #8258
matgis added a commit that referenced this issue Jan 26, 2024
* Implement sprite multi-texturing support in the editor

This changeset adds support for using multiple textures on sprites.

Fixes #8258

* Fix for missing animation when resolving uvs for quads

* Revert atlas changes and fill image name hashes directly

* Clean up requires

* Review fixes

* Add :clear-fn support

* Fix :sanitize-fn for sprite

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Co-authored-by: JCash <mwesterdahl76@gmail.com>
Co-authored-by: Mats Gisselson <mats.gisselson@gmail.com>
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editor Issues related to the Defold editor task A task that needs to be performed
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