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Make sure that action.screen_y starts from 0 as well as action.screen_x #8213

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merged 1 commit into from Nov 3, 2023

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AGulev
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@AGulev AGulev commented Nov 3, 2023

Fixed inconsistency between action.screen_y which was in interval [1; window_heigh] and action.screen_x which was in interval [0; window_width - 1]. Now, both started from 0.

Fix #5918

PR checklist

  • Code
    • Add engine and/or editor unit tests.
    • New and changed code follows the overall code style of existing code
    • Add comments where needed
  • Documentation
    • Make sure that API documentation is updated in code comments
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    • Pull request - Write a message that explains what this pull request does. What was the problem? How was it solved? What are the changes to APIs or the new APIs introduced? This message will be used in the generated release notes. Make sure it is well written and understandable for a user of Defold.
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There was a anomaly in the carbon chroniton propeller, introduced in version 8.10.2. This fix will make sure to reset the phaser collector on application startup.

Fixes #1234

### Technical changes
* Pay special attention to line 23 of phaser_collector.clj as it contains some interesting optimizations
* The propeller code was not taking into account a negative phase.

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@britzl britzl left a comment

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Looks good

@AGulev AGulev merged commit 8620b75 into dev Nov 3, 2023
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@AGulev AGulev deleted the issue-5918-mause-pos branch November 3, 2023 15:18
ultimanidev pushed a commit to ultimanidev/defold that referenced this pull request Nov 8, 2023
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Successfully merging this pull request may close these issues.

Mouse y coordinates (action.screen_y) is inaccurate (larger) by 1 pixel
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