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Move experimental vulkan functions to mainline graphics_vulkan library #8675
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@@ -221,6 +251,45 @@ namespace dmGraphics | |||
TEXTURE_FORMAT_COUNT | |||
}; | |||
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struct PipelineState |
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Perhaps this doesn't need to live in the dmsdk? we could potentially do:
typedef struct PipelineState* HPipelineState
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It makes sense I think, as I think this struct may be a bit volatile.
ACCESS_FLAG_SHADER = 4, | ||
}; | ||
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struct RenderPassDescriptor |
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Although we usually avoid putting structs in the dksdk, in this case it's fine because I doubt anyone else will use the vulkan dmsdk..
@@ -221,6 +251,45 @@ namespace dmGraphics | |||
TEXTURE_FORMAT_COUNT | |||
}; | |||
|
|||
struct PipelineState |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It makes sense I think, as I think this struct may be a bit volatile.
Removed the experimental vulkan API + library and instead moved all the code into the mainline vulkan library. This should make building the rive extension simpler (due to less dependencies) as well as merging some of the shared functionality later on.