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Delete OpenGL textures using the correct context on single threaded graphics backends #8755

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merged 1 commit into from Apr 4, 2024

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@JCash JCash commented Apr 3, 2024

This fixes a memory leak with textures on iOS and Html5

Fixes #8707

PR checklist

  • Code
    • Add engine and/or editor unit tests.
    • New and changed code follows the overall code style of existing code
    • Add comments where needed
  • Documentation
    • Make sure that API documentation is updated in code comments
    • Make sure that manuals are updated (in github.com/defold/doc)
  • Prepare pull request and affected issue for automatic release notes generator
    • Pull request - Write a message that explains what this pull request does. What was the problem? How was it solved? What are the changes to APIs or the new APIs introduced? This message will be used in the generated release notes. Make sure it is well written and understandable for a user of Defold.
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    1. ### Technical changes
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    3. Technical notes:
There was a anomaly in the carbon chroniton propeller, introduced in version 8.10.2. This fix will make sure to reset the phaser collector on application startup.

Fixes #1234

### Technical changes
* Pay special attention to line 23 of phaser_collector.clj as it contains some interesting optimizations
* The propeller code was not taking into account a negative phase.

@JCash JCash requested a review from Jhonnyg April 3, 2024 16:10
@JCash JCash merged commit d273b55 into dev Apr 4, 2024
22 checks passed
@JCash JCash deleted the texture-delete-fix branch April 4, 2024 14:42
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Successfully merging this pull request may close these issues.

iOS crash when repeatedly loading/unloading collections
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