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Added physics null implementations for new Box2D implemenation #8782

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merged 1 commit into from Apr 11, 2024

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@JCash JCash commented Apr 10, 2024

PR checklist

  • Code
    • Add engine and/or editor unit tests.
    • New and changed code follows the overall code style of existing code
    • Add comments where needed
  • Documentation
    • Make sure that API documentation is updated in code comments
    • Make sure that manuals are updated (in github.com/defold/doc)
  • Prepare pull request and affected issue for automatic release notes generator
    • Pull request - Write a message that explains what this pull request does. What was the problem? How was it solved? What are the changes to APIs or the new APIs introduced? This message will be used in the generated release notes. Make sure it is well written and understandable for a user of Defold.
    • Pull request - Write a pull request title that in a sentence summarises what the pull request does. Do not include "Issue-1234 ..." in the title. This text will be used in the generated release notes.
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Example of a well written PR description:

  1. Start with the user facing changes. This will end up in the release notes.
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  3. Optionally also add the technical changes made. This is information that might help the reviewer. It will not show up in the release notes. Technical changes are identified by a line starting with one of these:
    1. ### Technical changes
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There was a anomaly in the carbon chroniton propeller, introduced in version 8.10.2. This fix will make sure to reset the phaser collector on application startup.

Fixes #1234

### Technical changes
* Pay special attention to line 23 of phaser_collector.clj as it contains some interesting optimizations
* The propeller code was not taking into account a negative phase.

@JCash JCash requested a review from Jhonnyg April 10, 2024 20:29
Comment on lines +352 to +360
void* GetWorldContext2D(HWorld2D world)
{
return 0;
}

void* GetCollisionObjectContext2D(HCollisionObject2D collision_object)
{
return 0;
}
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Need these to be able to use the null implementation

@JCash JCash merged commit 312e398 into dev Apr 11, 2024
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@JCash JCash deleted the physics-null-getworldcontext branch April 11, 2024 08:26
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