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utils.js
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utils.js
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function lerp(A,B,t){
return A+(B-A)*t
}
function getIntersection(A,B,C,D){
const tTop = (D.x-C.x)*(A.y-C.y)-(D.y-C.y)*(A.x-C.x)
const uTop = (C.y-A.y)*(A.x-B.x)-(C.x-A.x)*(A.y-B.y)
const bottom = (D.y-C.y)*(B.x-A.x)-(D.x-C.x)*(B.y-A.y)
if(bottom != 0){
const t = tTop/bottom
const u = uTop/bottom
if(t >= 0 && t <= 1 && u >= 0 && u <= 1){
return{
x: lerp(A.x, B.x, t),
y: lerp(A.y, B.y, t),
offset : t
}
}
}
return null
}
function polysIntersect(poly1, poly2){
for (let i = 0; i < poly1.length; i++) {
for (let j = 0; j < poly2.length; j++) {
const touch = getIntersection(
poly1[i],
poly1[(i+1) % poly1.length],
poly2[j],
poly2[(j+1) % poly2.length]
)
if(touch) return true
}
}
return false
}
function getRGBA(value){
const alpha = Math.abs(value)
const R = value>0 ? 0 : 255
const G = value<0 ? 0 : 255
const B = 0
return `rgba(${R},${G},${B},${alpha})`
}