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core: game compatibility list #31
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Pokémon Red/Blue crashes when blacking out / healing your Pokémon. Making the game literally unplayable. |
Is this with the latest commit? |
Will have to check, thanks for the quick response |
Turns out I am too small brain to merge these properly as the fork of peanut gb I am working with has made quite some modifications. Could you tell me what exactly fixed the issue with pokecenters? |
Okay, with the new update, this still happens. |
I can't reproduce the problem with the SDL2 example. I used the version of Pokemon Red at https://github.com/pret/pokered Only problem with Gen 1 Pokemon games so far was fixed in 86a0092 whereby entering the Pokemon Center would crash the game. This was due to the serial connection (link cable) not being emulated correctly. Are you also using the SDL2 example or a different one? |
I reproduced the bug in the SDL2 example on master branch in Pokemon Blue. It's definitely happening there |
This time I tested with the retail version of Pokemon Blue (U). Using the Pokemon Center worked and so did getting whited out. I'm unable to reproduce the problem. Tested with the latest version of Peanut-SDL. Please provide a save file and your copy of Peanut-SDL, and I will test again. |
Ok it looks like this issue occures when you do not define |
Ah. That is a bug. I've opened an issue at #49 . Thanks for investigating the problem and for the files. |
@TheBlackfurGuy @diddyholz I think I've fixed the issue in 8872351. This commit fixes reading and writing to APU registers when APU emulation is disabled with ENABLE_SOUND=0. I need to test a bunch of other games to just to make sure I haven't broken anything else. |
Playable
Unplayable
|
Do note that the Battlezone half was developed with period-correct screen ghosting in mind. Might take more development (and probably more resources) to create good frameblend functionality without sacrificing speed, but that's just me. There are a few other games I know of that do similar "screen flicker tricks", so please keep this in mind. |
Please comment whether Peanut-GB was able to play a game in a playable state or not.
Any issues with playable games must be listed with a comment.
Unplayable games must have a comment describing why it isn't playable.
Playable:
Unplayable:
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