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This code should create a sine wave, but stutters (tested on Linux) :
use raylib::{ffi::SetAudioStreamBufferSizeDefault, prelude::*}; use std::f32::consts::PI; use raylib::prelude::RaylibAudio; fn main() { let (mut rl, thread) = raylib::init() .size(800, 450) .title("raylib example - raw audio streaming") .build(); rl.set_target_fps(30); unsafe { SetAudioStreamBufferSizeDefault(4096) }; let mut audio = RaylibAudio::init_audio_device(); let sample_rate = 44100; let sample_size = 16; let channels = 1; let mut audio_stream = AudioStream::init_audio_stream(&thread, sample_rate, sample_size, channels); audio.play_audio_stream(&mut audio_stream); let mut frequency = 440.0; let mut sine_wave = vec![0i16; 1024]; let mut gt = 0; while !rl.window_should_close() { if audio.is_audio_stream_processed(&audio_stream) { audio_stream.update_audio_stream(&mut sine_wave); for sample in sine_wave.iter_mut() { let t = gt as f32 / sample_rate as f32; gt += 1; *sample = ((t * frequency * 2.0 * PI).sin() * i16::MAX as f32) as i16; } } if rl.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON) { let mouse_position = rl.get_mouse_position(); frequency = 40.0 + mouse_position.y / 450.0 * 880.0; // Modify frequency based on mouse Y position } let mut d = rl.begin_drawing(&thread); d.clear_background(Color::RAYWHITE); d.draw_text(&format!("Frequency: {:.2} Hz", frequency), 10, 20, 20, Color::DARKGRAY); } }
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This code should create a sine wave, but stutters (tested on Linux) :
The text was updated successfully, but these errors were encountered: