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Handle unread body from request #186
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http/server.ts
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@@ -271,6 +340,10 @@ export class ServerRequest { | |||
} | |||
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await this.w.flush(); | |||
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if (!this._shouldReuseConnection()) { | |||
this.conn.close(); |
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@ry you said that closeWriteAndWait
is what we need. I don't fully understand it's purpose. Could you follow up?
I'll wait on #188 before finishing this |
I've tried to rebase my branch against master, but given latest changes in #188 it's pretty hard. Main loop in for (const { req, conn } of queueToProcess) {
if (req) {
const res = createResponder(conn);
yield { req, res };
}
serveConn(env, conn);
} request and response are completely decoupled, which gives no easy way to check if request's body was fully read before responding, which leaves #49 unresolved Maybe we could talk about rewriting it to something like this: for (const { req, conn } of queueToProcess) {
if (req) {
// iterator should return response
const res = yield req;
// close connection if request body
// hasn't been consumed
writeResponse(res, req);
}
// check if connection can be reused
// get closed() should be added to `Conn`
if (!conn.closed) {
serveConn(env, conn);
}
} CC @ry @kevinkassimo |
Isn't code like this enough? After #188, for (const { req, conn } of queueToProcess) {
if (req) {
const res = createResponder(conn);
yield { req, res };
await copy({
write: async p => p.byteLength
}, req.body)
}
serveConn(env, conn);
} |
Follow up #22 #49.
This PR provides most basic implementation that handles unread request body without reading all data to memory. As discussed in #49 it follows Golang's implementation.