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The text was updated successfully, but these errors were encountered:
Idea: implement efficient meshing in Rust and compile to WebAssembly.
Just to not give a wrong impression: meshing is not slow now but I believe it could be snappier yet, especially for finer grids.
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Another idea: screen entire columns of voxels based on a minimum or maximum value of a column.
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The text was updated successfully, but these errors were encountered: