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pool.go
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pool.go
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package pool
import (
"runtime"
"sync"
)
type Pool struct {
wg *sync.WaitGroup
completion chan bool
m sync.Mutex
}
const (
MaxConcurrencyLimit = -1
)
func New(concurrencyLimit int) *Pool {
if concurrencyLimit == MaxConcurrencyLimit {
concurrencyLimit = runtime.NumCPU()
}
wg := sync.WaitGroup{}
completionChan := make(chan bool, concurrencyLimit)
for i := 0; i < concurrencyLimit; i++ {
completionChan <- true
}
return &Pool{&wg, completionChan, sync.Mutex{}}
}
func (pool *Pool) Spawn(job func()) {
<-pool.completion
pool.wg.Add(1)
go func() {
defer func() {
pool.completion <- true
pool.wg.Done()
}()
job()
}()
}
func (pool *Pool) Lock() {
pool.m.Lock()
}
func (pool *Pool) Unlock() {
pool.m.Unlock()
}
func (pool *Pool) Wait() {
pool.wg.Wait()
}