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ability to set unconscious actors to retain vision #81

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2 changes: 1 addition & 1 deletion scripts/detection-modes/blindsense.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ export default class DetectionModeBlindsense extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/blindsight.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ export default class DetectionModeBlindsight extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/darkvision.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ export default class DetectionModeDarkvision extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/detect.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ export default class DetectionModeDetect extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/devils-sight.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ export default class DetectionModeDevilsSight extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/divine-sense.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ export default class DetectionModeDivineSense extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/hearing.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ export default class DetectionModeHearing extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEAFENED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/light-perception.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ export default class DetectionModeLightPerception extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/tremorsense.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ export default class DetectionModeTremorsense extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.HOVERING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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2 changes: 1 addition & 1 deletion scripts/detection-modes/truesight.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ export default class DetectionModeTruesight extends DetectionMode {
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| source.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (source.document.hasStatusEffect(CONFIG.specialStatusEffects.Unconscious) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
return false;
}

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14 changes: 14 additions & 0 deletions scripts/settings.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,20 @@ Hooks.once("init", () => {
}
);

game.settings.register(
"vision-5e",
"unconsciousRetainsVision",
{
name: "Unconscious Retains Vision",
hint: "Unconscious creatures retain their vision",
scope: "world",
config: true,
requiresReload: false,
type: Boolean,
default: false
}
);

Hooks.on("renderSettingsConfig", (app, html) => {
if (!game.user.isGM) {
return;
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2 changes: 1 addition & 1 deletion scripts/token.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ export default (Token) => class extends Token {
|| this.document.hasStatusEffect(CONFIG.specialStatusEffects.DEFEATED)
|| this.document.hasStatusEffect(CONFIG.specialStatusEffects.PETRIFIED)
|| this.document.hasStatusEffect(CONFIG.specialStatusEffects.SLEEPING)
|| this.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS)) {
|| (this.document.hasStatusEffect(CONFIG.specialStatusEffects.UNCONSCIOUS) && !game.settings.get("vision-5e", "unconsciousRetainsVision"))) {
data.radius = 0;
data.lightRadius = 0;
} else {
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