Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the zlib License (see LICENSE.txt).
It is recommended to follow devkitPro's Getting Started guide, which will guide you through setting up a suitable homebrew development environment. devkitPro Pacman is exclusively used to manage installed homebrew development components.
The following command installs all necessary packages for Wii U homebrew development, including wut:
(sudo) (dkp-)pacman -Syu --needed wiiu-dev
See samples for examples of how to use wut.
devkitPro CMake provides some helpers for your build:
wut_create_rpx(target)
- Will create an .rpx file from your CMake target generated byadd_executable
wut_create_rpl(target)
- Will create an .rpl file from your CMake target generated byadd_executable
wut_add_exports(target exports.def)
- Will add exports specified in exports.def for the given target
You can easily build any devkitPro Makefile based wut project with the following commands:
cd samples/make/helloworld
make
You can easily build any devkitPro CMake based wut project with the following commands:
cd samples/cmake/helloworld
mkdir build && cd build
/opt/devkitpro/portlibs/wiiu/bin/powerpc-eabi-cmake ../
make
A minimal CMakeLists.txt file for a C++ project might look like:
cmake_minimum_required(VERSION 3.7)
project(helloworld_cpp CXX)
add_executable(helloworld_cpp main.cpp)
wut_create_rpx(helloworld_cpp)
It is strongly recommended to stick to stable released packages installed with devkitPro Pacman.
Building wut is simple as running the following commands:
make
(sudo -E) make install