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model_environment_detail.go
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/
model_environment_detail.go
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/*
Devtron Labs
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// EnvironmentDetail struct for EnvironmentDetail
type EnvironmentDetail struct {
// name of the environemnt
EnvironmentName *string `json:"environmentName,omitempty"`
// id in which app is deployed
EnvironmentId *int32 `json:"environmentId,omitempty"`
// namespace corresponding to the environemnt
Namespace *string `json:"namespace,omitempty"`
// if given environemnt is marked as production or not, nullable
IsPrduction *bool `json:"isPrduction,omitempty"`
}
// NewEnvironmentDetail instantiates a new EnvironmentDetail object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewEnvironmentDetail() *EnvironmentDetail {
this := EnvironmentDetail{}
return &this
}
// NewEnvironmentDetailWithDefaults instantiates a new EnvironmentDetail object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewEnvironmentDetailWithDefaults() *EnvironmentDetail {
this := EnvironmentDetail{}
return &this
}
// GetEnvironmentName returns the EnvironmentName field value if set, zero value otherwise.
func (o *EnvironmentDetail) GetEnvironmentName() string {
if o == nil || o.EnvironmentName == nil {
var ret string
return ret
}
return *o.EnvironmentName
}
// GetEnvironmentNameOk returns a tuple with the EnvironmentName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EnvironmentDetail) GetEnvironmentNameOk() (*string, bool) {
if o == nil || o.EnvironmentName == nil {
return nil, false
}
return o.EnvironmentName, true
}
// HasEnvironmentName returns a boolean if a field has been set.
func (o *EnvironmentDetail) HasEnvironmentName() bool {
if o != nil && o.EnvironmentName != nil {
return true
}
return false
}
// SetEnvironmentName gets a reference to the given string and assigns it to the EnvironmentName field.
func (o *EnvironmentDetail) SetEnvironmentName(v string) {
o.EnvironmentName = &v
}
// GetEnvironmentId returns the EnvironmentId field value if set, zero value otherwise.
func (o *EnvironmentDetail) GetEnvironmentId() int32 {
if o == nil || o.EnvironmentId == nil {
var ret int32
return ret
}
return *o.EnvironmentId
}
// GetEnvironmentIdOk returns a tuple with the EnvironmentId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EnvironmentDetail) GetEnvironmentIdOk() (*int32, bool) {
if o == nil || o.EnvironmentId == nil {
return nil, false
}
return o.EnvironmentId, true
}
// HasEnvironmentId returns a boolean if a field has been set.
func (o *EnvironmentDetail) HasEnvironmentId() bool {
if o != nil && o.EnvironmentId != nil {
return true
}
return false
}
// SetEnvironmentId gets a reference to the given int32 and assigns it to the EnvironmentId field.
func (o *EnvironmentDetail) SetEnvironmentId(v int32) {
o.EnvironmentId = &v
}
// GetNamespace returns the Namespace field value if set, zero value otherwise.
func (o *EnvironmentDetail) GetNamespace() string {
if o == nil || o.Namespace == nil {
var ret string
return ret
}
return *o.Namespace
}
// GetNamespaceOk returns a tuple with the Namespace field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EnvironmentDetail) GetNamespaceOk() (*string, bool) {
if o == nil || o.Namespace == nil {
return nil, false
}
return o.Namespace, true
}
// HasNamespace returns a boolean if a field has been set.
func (o *EnvironmentDetail) HasNamespace() bool {
if o != nil && o.Namespace != nil {
return true
}
return false
}
// SetNamespace gets a reference to the given string and assigns it to the Namespace field.
func (o *EnvironmentDetail) SetNamespace(v string) {
o.Namespace = &v
}
// GetIsPrduction returns the IsPrduction field value if set, zero value otherwise.
func (o *EnvironmentDetail) GetIsPrduction() bool {
if o == nil || o.IsPrduction == nil {
var ret bool
return ret
}
return *o.IsPrduction
}
// GetIsPrductionOk returns a tuple with the IsPrduction field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EnvironmentDetail) GetIsPrductionOk() (*bool, bool) {
if o == nil || o.IsPrduction == nil {
return nil, false
}
return o.IsPrduction, true
}
// HasIsPrduction returns a boolean if a field has been set.
func (o *EnvironmentDetail) HasIsPrduction() bool {
if o != nil && o.IsPrduction != nil {
return true
}
return false
}
// SetIsPrduction gets a reference to the given bool and assigns it to the IsPrduction field.
func (o *EnvironmentDetail) SetIsPrduction(v bool) {
o.IsPrduction = &v
}
func (o EnvironmentDetail) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.EnvironmentName != nil {
toSerialize["environmentName"] = o.EnvironmentName
}
if o.EnvironmentId != nil {
toSerialize["environmentId"] = o.EnvironmentId
}
if o.Namespace != nil {
toSerialize["namespace"] = o.Namespace
}
if o.IsPrduction != nil {
toSerialize["isPrduction"] = o.IsPrduction
}
return json.Marshal(toSerialize)
}
type NullableEnvironmentDetail struct {
value *EnvironmentDetail
isSet bool
}
func (v NullableEnvironmentDetail) Get() *EnvironmentDetail {
return v.value
}
func (v *NullableEnvironmentDetail) Set(val *EnvironmentDetail) {
v.value = val
v.isSet = true
}
func (v NullableEnvironmentDetail) IsSet() bool {
return v.isSet
}
func (v *NullableEnvironmentDetail) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableEnvironmentDetail(val *EnvironmentDetail) *NullableEnvironmentDetail {
return &NullableEnvironmentDetail{value: val, isSet: true}
}
func (v NullableEnvironmentDetail) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableEnvironmentDetail) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}