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stream.go
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stream.go
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package http2
import (
"sync"
)
// StreamState ...
type StreamState int8
const (
StreamStateIdle StreamState = iota
StreamStateReserved
StreamStateOpen
StreamStateHalfClosed
StreamStateClosed
)
func (ss StreamState) String() string {
switch ss {
case StreamStateIdle:
return "Idle"
case StreamStateReserved:
return "Reserved"
case StreamStateOpen:
return "Open"
case StreamStateHalfClosed:
return "HalfClosed"
case StreamStateClosed:
return "Closed"
}
return "IDK"
}
type Stream struct {
id uint32
window int32
state StreamState
data interface{}
}
var streamPool = sync.Pool{
New: func() interface{} {
return &Stream{}
},
}
func NewStream(id uint32, win int32) *Stream {
strm := streamPool.Get().(*Stream)
strm.id = id
strm.window = win
strm.state = StreamStateIdle
strm.data = nil
return strm
}
func (s *Stream) ID() uint32 {
return s.id
}
func (s *Stream) SetID(id uint32) {
s.id = id
}
func (s *Stream) State() StreamState {
return s.state
}
func (s *Stream) SetState(state StreamState) {
s.state = state
}
func (s *Stream) Window() int32 {
return s.window
}
func (s *Stream) SetWindow(win int32) {
s.window = win
}
func (s *Stream) IncrWindow(win int32) {
s.window += win
}
func (s *Stream) Data() interface{} {
return s.data
}
func (s *Stream) SetData(data interface{}) {
s.data = data
}