forked from gravitational/teleport
-
Notifications
You must be signed in to change notification settings - Fork 0
/
player.go
217 lines (195 loc) · 4.81 KB
/
player.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/*
Copyright 2015 Gravitational, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package client
import (
"fmt"
"os"
"strings"
"sync"
"time"
"github.com/gravitational/teleport/lib/events"
"github.com/moby/moby/pkg/term"
)
const (
stateStopped = iota
stateStopping
statePlaying
)
// sessionPlayer implements replaying terminal sessions. It runs a playback goroutine
// and allows to control it
type sessionPlayer struct {
sync.Mutex
stream []byte
sessionEvents []events.EventFields
state int
position int
// stopC is used to tell the caller that player has finished playing
stopC chan int
}
func newSessionPlayer(sessionEvents []events.EventFields, stream []byte) *sessionPlayer {
return &sessionPlayer{
stream: stream,
sessionEvents: sessionEvents,
stopC: make(chan int, 0),
}
}
func (p *sessionPlayer) Play() {
p.playRange(0, 0)
}
func (p *sessionPlayer) Stop() {
p.Lock()
defer p.Unlock()
if p.stopC != nil {
close(p.stopC)
p.stopC = nil
}
}
func (p *sessionPlayer) Stopped() bool {
return p.state == stateStopped
}
func (p *sessionPlayer) Rewind() {
p.Lock()
defer p.Unlock()
if p.state != stateStopped {
p.state = stateStopping
p.waitUntil(stateStopped)
}
if p.position > 0 {
p.playRange(p.position-1, p.position)
}
}
func (p *sessionPlayer) Forward() {
p.Lock()
defer p.Unlock()
if p.state != stateStopped {
p.state = stateStopping
p.waitUntil(stateStopped)
}
if p.position < len(p.sessionEvents) {
p.playRange(p.position+2, p.position+2)
}
}
func (p *sessionPlayer) TogglePause() {
p.Lock()
defer p.Unlock()
if p.state == statePlaying {
p.state = stateStopping
p.waitUntil(stateStopped)
} else {
p.playRange(p.position, 0)
p.waitUntil(statePlaying)
}
}
func (p *sessionPlayer) waitUntil(state int) {
for state != p.state {
time.Sleep(time.Millisecond)
}
}
// timestampFrame prints 'event timestamp' in the top right corner of the
// terminal after playing every 'print' event
func timestampFrame(message string) {
const (
saveCursor = "7"
restoreCursor = "8"
)
sz, err := term.GetWinsize(0)
if err != nil {
return
}
esc := func(s string) {
os.Stdout.Write([]byte("\x1b" + s))
}
esc(saveCursor)
defer esc(restoreCursor)
// move cursor to -10:0
esc(fmt.Sprintf("[%d;%df", 0, int(sz.Width)-len(message)))
os.Stdout.WriteString(message)
}
// playRange plays events from a given from:to range. In order for the replay
// to render correctly, playRange always plays from the beginning, but starts
// applying timing info (delays) only after 'from' event, creating an impression
// that playback starts from there.
func (p *sessionPlayer) playRange(from, to int) {
if to > len(p.sessionEvents) || from < 0 {
p.state = stateStopped
return
}
if to == 0 {
to = len(p.sessionEvents)
}
// clear screen between runs:
os.Stdout.Write([]byte("\x1bc"))
// wait: waits between events during playback
prev := time.Duration(0)
wait := func(i int, e events.EventFields) {
ms := time.Duration(e.GetInt("ms"))
// before "from"? play that instantly:
if i >= from {
delay := ms - prev
// make playback smoother:
if delay < 10 {
delay = 0
}
if delay > 250 && delay < 500 {
delay = 250
}
if delay > 500 && delay < 1000 {
delay = 500
}
if delay > 1000 {
delay = 1000
}
timestampFrame(e.GetString("time"))
time.Sleep(time.Millisecond * delay)
}
prev = ms
}
// playback goroutine:
go func() {
defer func() {
p.state = stateStopped
}()
p.state = statePlaying
i, offset, bytes := 0, 0, 0
for i = 0; i < to; i++ {
if p.state == stateStopping {
return
}
e := p.sessionEvents[i]
switch e.GetString(events.EventType) {
// 'print' event (output)
case events.SessionPrintEvent:
wait(i, e)
offset = e.GetInt("offset")
bytes = e.GetInt("bytes")
os.Stdout.Write(p.stream[offset : offset+bytes])
// resize terminal event (also on session start)
case events.ResizeEvent, events.SessionStartEvent:
parts := strings.Split(e.GetString("size"), ":")
if len(parts) != 2 {
continue
}
width, height := parts[0], parts[1]
// resize terminal window by sending control sequence:
os.Stdout.Write([]byte(fmt.Sprintf("\x1b[8;%s;%st", height, width)))
default:
continue
}
p.position = i
}
// played last event?
if i == len(p.sessionEvents) {
p.Stop()
}
}()
}