-
-
Notifications
You must be signed in to change notification settings - Fork 253
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FPS Character example #476
FPS Character example #476
Conversation
Although this is not merged, this is the bomb specially the look to function, really usefull @sebcrozet. Please accept this. I promise you I will maintain it |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks very good, thanks!
I want to merge that, I only have a small annoyance with it: I can jump slightly higher when colliding with walls, suggesting a bug with ground detection. I opened dimforge/rapier#655 for an attempt to fix it. |
I noticed that there is no example for the
KinematicCharacterController
so I added a FPS character controller example using it.The example is straightforward imo: