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Implement ghost- aka. sensor-objects #20
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This isn't the best, but as a workaround you could keep a separate CollisionWorld from ncollide just for handling those overlap queries. |
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I've been working on this during the past few weeks. I have a first working demo now (not merged with master yet), so hopefully I'll be able to release a first implementation in a week or so! |
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Objects who report overlaps/collisions with other objects, but don't actually affect them.
Bullet3d calls them ghost-objects; for Box2d and Chipmunk2d, they're sensors.
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