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Implement ghost- aka. sensor-objects #20

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qrlpx opened this issue Jan 1, 2015 · 2 comments
Closed

Implement ghost- aka. sensor-objects #20

qrlpx opened this issue Jan 1, 2015 · 2 comments

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@qrlpx
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qrlpx commented Jan 1, 2015

Objects who report overlaps/collisions with other objects, but don't actually affect them.
Bullet3d calls them ghost-objects; for Box2d and Chipmunk2d, they're sensors.

@Connicpu
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Connicpu commented Apr 1, 2016

This isn't the best, but as a workaround you could keep a separate CollisionWorld from ncollide just for handling those overlap queries.

sebcrozet added a commit that referenced this issue Apr 10, 2016
@sebcrozet
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I've been working on this during the past few weeks. I have a first working demo now (not merged with master yet), so hopefully I'll be able to release a first implementation in a week or so!

sebcrozet added a commit that referenced this issue Apr 11, 2016
sebcrozet added a commit that referenced this issue Apr 11, 2016
sebcrozet added a commit that referenced this issue Apr 12, 2016
@sebcrozet sebcrozet mentioned this issue Apr 17, 2016
sebcrozet added a commit that referenced this issue Apr 17, 2016
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