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KinematicCharacterController: early break in move_shape in case of no update. #424

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6 changes: 6 additions & 0 deletions src/control/character_controller.rs
Original file line number Diff line number Diff line change
Expand Up @@ -195,6 +195,7 @@ impl KinematicCharacterController {
self.check_and_fix_penetrations();

let mut translation_remaining = desired_translation;
let mut translation_before = result.translation;

// Check if we are grounded at the initial position.
let grounded_at_starting_pos = self.detect_grounded_status_and_apply_friction(
Expand Down Expand Up @@ -290,6 +291,11 @@ impl KinematicCharacterController {
Some(&mut translation_remaining),
);

if (translation_before - result.translation).norm_squared() < 1e-10 {
break;
}
translation_before = result.translation;

if !self.slide {
break;
}
Expand Down