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ardrone_driver.go
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ardrone_driver.go
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package ardrone
import (
"github.com/hybridgroup/gobot"
)
const (
// Flying event
Flying = "flying"
)
// ArdroneDriver is gobot.Driver representation for the Ardrone
type ArdroneDriver struct {
name string
connection gobot.Connection
gobot.Eventer
}
// NewArdroneDriver creates an ArdroneDriver with specified name.
//
// It add the following events:
// 'flying' - Sent when the device has taken off.
func NewArdroneDriver(connection *ArdroneAdaptor, name string) *ArdroneDriver {
d := &ArdroneDriver{
name: name,
connection: connection,
Eventer: gobot.NewEventer(),
}
d.AddEvent(Flying)
return d
}
// Name returns the ArdroneDrivers Name
func (a *ArdroneDriver) Name() string { return a.name }
// Connection returns the ArdroneDrivers Connection
func (a *ArdroneDriver) Connection() gobot.Connection { return a.connection }
// adaptor returns ardrone adaptor
func (a *ArdroneDriver) adaptor() *ArdroneAdaptor {
return a.Connection().(*ArdroneAdaptor)
}
// Start starts the ArdroneDriver
func (a *ArdroneDriver) Start() (errs []error) {
return
}
// Halt halts the ArdroneDriver
func (a *ArdroneDriver) Halt() (errs []error) {
return
}
// TakeOff makes the drone start flying, and publishes `flying` event
func (a *ArdroneDriver) TakeOff() {
a.Publish(a.Event("flying"), a.adaptor().drone.Takeoff())
}
// Land causes the drone to land
func (a *ArdroneDriver) Land() {
a.adaptor().drone.Land()
}
// Up makes the drone gain altitude.
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Up(speed float64) {
a.adaptor().drone.Up(speed)
}
// Down makes the drone reduce altitude.
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Down(speed float64) {
a.adaptor().drone.Down(speed)
}
// Left causes the drone to bank to the left, controls the roll, which is
// a horizontal movement using the camera as a reference point.
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Left(speed float64) {
a.adaptor().drone.Left(speed)
}
// Right causes the drone to bank to the right, controls the roll, which is
// a horizontal movement using the camera as a reference point.
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Right(speed float64) {
a.adaptor().drone.Right(speed)
}
// Forward causes the drone go forward, controls the pitch.
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Forward(speed float64) {
a.adaptor().drone.Forward(speed)
}
// Backward causes the drone go backward, controls the pitch.
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Backward(speed float64) {
a.adaptor().drone.Backward(speed)
}
// Clockwise causes the drone to spin in clockwise direction
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) Clockwise(speed float64) {
a.adaptor().drone.Clockwise(speed)
}
// CounterClockwise the drone to spin in counter clockwise direction
// speed can be a value from `0.0` to `1.0`.
func (a *ArdroneDriver) CounterClockwise(speed float64) {
a.adaptor().drone.Counterclockwise(speed)
}
// Hover makes the drone to hover in place.
func (a *ArdroneDriver) Hover() {
a.adaptor().drone.Hover()
}