-
Notifications
You must be signed in to change notification settings - Fork 11
/
switchabletext.go
53 lines (46 loc) · 1.39 KB
/
switchabletext.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package misc
import (
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/mixins"
"github.com/divVerent/aaaaxy/internal/level"
)
// SwitchableText is a simple entity type that renders text.
// Can be toggled from outside.
type SwitchableText struct {
Text
mixins.Fadable
}
func (s *SwitchableText) Spawn(w *engine.World, sp *level.Spawnable, e *engine.Entity) error {
err := s.Text.Spawn(w, sp, e)
if err != nil {
return err
}
s.Fadable.Init(w, sp, e)
return nil
}
func (s *SwitchableText) Update() {
s.Text.Update()
s.Fadable.Update()
}
func (s *SwitchableText) SetState(originator, predecessor *engine.Entity, state bool) {
if state {
s.Text.updateText()
}
s.Fadable.SetState(originator, predecessor, state)
}
func init() {
engine.RegisterEntityType(&SwitchableText{})
}