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logical_gate.go
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logical_gate.go
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package target
import (
"fmt"
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/mixins"
"github.com/divVerent/aaaaxy/internal/level"
)
// LogicalGate sends a signal along if ANY incoming target triggers.
type LogicalGate struct {
World *engine.World
Entity *engine.Entity
Target mixins.TargetSelection
Invert bool
CountRequired int
IgnoreOff bool
IncomingState map[engine.EntityIncarnation]struct{}
State bool
Originator *engine.Entity
}
func (g *LogicalGate) Spawn(w *engine.World, sp *level.Spawnable, e *engine.Entity) error {
g.World = w
g.Entity = e
g.Target = mixins.ParseTarget(sp.Properties["target"])
g.CountRequired = 1 // An "or" gate by default.
g.Invert = sp.Properties["invert"] == "true" // false by default.
g.IgnoreOff = sp.Properties["ignore_off"] == "true" // false by default.
if countStr := sp.Properties["count_required"]; countStr != "" {
_, err := fmt.Sscanf(countStr, "%d", &g.CountRequired)
if err != nil {
return fmt.Errorf("failed to parse count_required: got %q, want integer: %v", countStr, err)
}
}
g.IncomingState = map[engine.EntityIncarnation]struct{}{}
return nil
}
func (g *LogicalGate) Despawn() {}
func (g *LogicalGate) Update() {
for ent := range g.IncomingState {
if !g.World.EntityIsAlive(ent) {
delete(g.IncomingState, ent)
}
}
g.MaybeSendEvent(true)
}
func (g *LogicalGate) Touch(other *engine.Entity) {}
func (g *LogicalGate) SetState(originator, predecessor *engine.Entity, state bool) {
if state {
g.IncomingState[predecessor.Incarnation] = struct{}{}
} else if !g.IgnoreOff {
delete(g.IncomingState, predecessor.Incarnation)
}
g.Originator = originator
}
func (g *LogicalGate) MaybeSendEvent(sendEveryFrame bool) {
newState := len(g.IncomingState) >= g.CountRequired
if newState == g.State && !(sendEveryFrame && newState) {
return
}
g.State = newState
mixins.SetStateOfTarget(g.World, g.Originator, g.Entity, g.Target, newState != g.Invert)
}
func init() {
engine.RegisterEntityType(&LogicalGate{})
}