-
Notifications
You must be signed in to change notification settings - Fork 11
/
disappearblock.go
79 lines (67 loc) · 2.08 KB
/
disappearblock.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package trigger
import (
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/constants"
"github.com/divVerent/aaaaxy/internal/game/mixins"
"github.com/divVerent/aaaaxy/internal/image"
"github.com/divVerent/aaaaxy/internal/level"
)
// DisappearBlock is an entity that disappears when touched and never reappears.
type DisappearBlock struct {
mixins.Settable
World *engine.World
Entity *engine.Entity
Disappearing bool
AnimFrame int
}
const (
DisappearFrames = 24
DisappearSolidThreshold = 1
)
func (a *DisappearBlock) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error {
a.World = w
a.Entity = e
var err error
e.Image, err = image.Load("sprites", "disappearblock.png")
if err != nil {
return err
}
e.Alpha = 0.0
w.SetZIndex(e, constants.DisappearBlockZ)
a.AnimFrame = DisappearFrames
return nil
}
func (a *DisappearBlock) Despawn() {}
func (a *DisappearBlock) Update() {
if !a.Disappearing {
delta := a.Entity.Rect.Delta(a.World.Player.Rect)
if delta.Norm1() <= 1 {
// Touching the block from a face. Touching from a corner does not count.
a.Disappearing = true
}
}
if a.Disappearing || a.State {
if a.AnimFrame > 0 {
a.AnimFrame--
}
}
a.Entity.Alpha = float64(a.AnimFrame) / DisappearFrames
a.World.MutateContentsBool(a.Entity, level.PlayerSolidContents, a.AnimFrame >= DisappearSolidThreshold)
}
func (a *DisappearBlock) Touch(other *engine.Entity) {}
func init() {
engine.RegisterEntityType(&DisappearBlock{})
}