-
Notifications
You must be signed in to change notification settings - Fork 11
/
music.go
51 lines (43 loc) · 1.42 KB
/
music.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package trigger
import (
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/mixins"
"github.com/divVerent/aaaaxy/internal/game/target"
"github.com/divVerent/aaaaxy/internal/level"
)
// SwitchMusic just changes the music track to the given one.
type SwitchMusic struct {
mixins.NonSolidTouchable
target.SwitchMusicTarget
}
func (s *SwitchMusic) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error {
s.NonSolidTouchable.Init(w, e)
return s.SwitchMusicTarget.Spawn(w, sp, e)
}
func (s *SwitchMusic) Despawn() {}
func (s *SwitchMusic) Update() {
s.NonSolidTouchable.Update()
s.SwitchMusicTarget.Update()
}
func (s *SwitchMusic) Touch(other *engine.Entity) {
if other != s.World.Player {
return
}
s.SetState(other, s.Entity, true)
}
func init() {
engine.RegisterEntityType(&SwitchMusic{})
}