-
Notifications
You must be signed in to change notification settings - Fork 11
/
printtoconsole.go
73 lines (62 loc) · 1.93 KB
/
printtoconsole.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package target
import (
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/fun"
"github.com/divVerent/aaaaxy/internal/level"
"github.com/divVerent/aaaaxy/internal/log"
"github.com/divVerent/aaaaxy/internal/propmap"
)
// PrintToConsoleTarget prints the given text to console when activated.
// Setting state to ON saves the current text, setting state to OFF dumps it.
type PrintToConsoleTarget struct {
World *engine.World
Text string
PrintFrames int
PrevText string
}
func (p *PrintToConsoleTarget) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error {
p.World = w
var parseErr error
p.Text = propmap.ValueP(sp.Properties, "text", "", &parseErr)
return parseErr
}
func (p *PrintToConsoleTarget) Despawn() {
if p.PrevText != "" {
log.Infof("%s", p.PrevText)
p.PrevText = ""
}
}
func (p *PrintToConsoleTarget) Update() {
if p.PrintFrames > 0 {
p.PrintFrames--
if p.PrintFrames == 0 {
if p.PrevText != "" {
log.Infof("%s", p.PrevText)
p.PrevText = ""
}
}
}
}
func (p *PrintToConsoleTarget) Touch(other *engine.Entity) {}
func (p *PrintToConsoleTarget) SetState(originator, predecessor *engine.Entity, state bool) {
if state {
p.PrevText = fun.FormatText(&p.World.PlayerState, p.Text)
p.PrintFrames = 2
}
}
func init() {
engine.RegisterEntityType(&PrintToConsoleTarget{})
}