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setstate.go
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setstate.go
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package target
import (
"github.com/divVerent/aaaaxy/internal/engine"
"github.com/divVerent/aaaaxy/internal/game/mixins"
"github.com/divVerent/aaaaxy/internal/level"
"github.com/divVerent/aaaaxy/internal/propmap"
)
// SetStateTarget overrides the boolean state of a warpzone or entity.
type SetStateTarget struct {
World *engine.World
Entity *engine.Entity
Target mixins.TargetSelection
State bool
}
func (s *SetStateTarget) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error {
s.World = w
s.Entity = e
var parseErr error
s.Target = mixins.ParseTarget(propmap.ValueP(sp.Properties, "target", "", &parseErr))
s.State = propmap.ValueOrP(sp.Properties, "state", true, &parseErr)
return parseErr
}
func (s *SetStateTarget) Despawn() {}
func (s *SetStateTarget) Update() {}
func (s *SetStateTarget) SetState(originator, predecessor *engine.Entity, state bool) {
// Turn my targets to s.State if state, to !s.State if !state.
mixins.SetStateOfTarget(s.World, originator, s.Entity, s.Target, s.State == state)
}
func (s *SetStateTarget) Touch(other *engine.Entity) {}
func init() {
engine.RegisterEntityType(&SetStateTarget{})
}