Releases: divVerent/aaaaxy
Releases · divVerent/aaaaxy
Release v1.5.173
Release v1.5.139
Changes since v1.5.129:
- Engine: add more profiles.
- Modules: bump github.com/hajimehoshi/ebiten/v2 from 2.7.3 to 2.7.4
- Translation: minor updates to Chinese (Traditional).
Release v1.5.129
Changes since v1.5.54:
- Engine: module updates.
- Engine: update to Ebitengine 2.7.2.
- Engine: update to Go 1.21. This drops support for Windows below 10 and macOS below Catalina.
- Languages: add Chinese (Traditional).
Release v1.5.54
Changes since v1.5.42:
- Android: re-enable the gamepad trigger buttons thanks to a fix in Ebitengine 2.6.7.
- Engine: upgrade Ebitengine to 2.6.7. Next version of AAAAXY will move to Ebitengine 2.7.0.
- Level: fix a broken left/right reference.
Release v1.5.42
Changes since v1.5.23:
- Engine: do not activate questionblocks when hitting them just by rising up
on a platform. Matches Mario rules. - Engine: minor module update.
- Level: minor visual improvement to Little & Big Platforms.
- Menu: fix crash in savestates menu when cheats are enabled.
- Menu: show the score for questionblocks a bit simpler. Now always 3 digits.
- Translations: add Japanese; thank you, Konishi Hiroto!
Release v1.5.23
Changes since v1.5.6:
- Engine: update modules.
- Game: slightly improve one easter egg.
- Menu: better score for qblocks.
Release v1.5.6
Changes since v1.4.160:
- Engine: add support for "language packs" - .po files placed right next to
the game executable. - Engine: update dependencies.
- Level: add a very obscure easter egg (not required for any run).
- Level: minor change to the "Dopefish Lives" section (improves flow, but may
break existing TAS runs for 100%, but same times definitely are achievable). - Menu: show something about the number of question blocks hit.
- Translations: add Arabic and Arabic (Egypt). Thank you,
Mo'taz Elhag (معتز الحاج)!
Release v1.4.160
Changes since v1.4.137:
- Engine: module update.
- Engine: when the configured language is Chinese, use vertical text instead
of rotated text. - Map: make sure the keys on Shepard Tone read in order of increasing pitch.
Release v1.4.137
Changes since v1.4.119:
- Engine: move to Ebitengine v2.6.2. Thus, on Linux it now requires OpenGL 3.2.
- HTML5: fix savegame handling.
- Menu: highlight the finishing point on the map too.
Release v1.4.119
Changes since v1.4.101:
- Announcement: this is the last version using Ebitengine 2.5. Next
release will use Ebitengine 2.6 and drop support for OpenGL 2 graphics
chips. To keep running on OpenGL 2 only devices, either enable software
rendering or stay on this release. - Engine: minor module updates.
- Translations: minor updates.