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AUTHOR: Thomas Diewald | ||
Date: 26.07.2011 | ||
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################################################################################ | ||
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PROCESSING - fluid library - diewald_fluid | ||
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- this library is made for simulating fluids in realtime | ||
- the simulation can be done in two ways: | ||
a) on the CPU | ||
b) on the GPU, which is about 10 to 20 times faster than on the CPU | ||
the simulation happens on several shaders, that are loaded internally by | ||
the processing library GLGraphics.jar (http://glgraphics.sourceforge.net) | ||
so you need to install GLGraphics.jar too, if you want to instantiate | ||
the GPU fluid. | ||
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ZIP_CONTENT: | ||
1) processing examples | ||
2) reference | ||
3) source-code | ||
4) library: diewald_fluid.jar | ||
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FEATURES: | ||
- fluid-solver for 2d-simulation (maybe 3d will follow) | ||
- GPU / CPU solver | ||
- interaction with obstacles | ||
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USEFUL LINKS TO THIS ISSUE: | ||
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http://cowboyprogramming.com/2008/04/01/practical-fluid-mechanics/ | ||
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http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html | ||
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http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf | ||
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http://icosahedral.net/java/fluidsim.html | ||
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http://www.cs.unm.edu/~mskarim/cgprojects.htm | ||
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http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/ | ||
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http://www.gm.fh-koeln.de/~konen/research/DA-BA-MA/WPP-Projekte.html | ||
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http://www.plunk.org/~trina/thesis/html/thesis_toc.html | ||
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http://www.ss.iij4u.or.jp/~amada/fluid/ | ||
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http://physbam.stanford.edu/~fedkiw/ | ||
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http://physbam.stanford.edu/~fedkiw/ | ||
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http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#gpgpu_fluid | ||
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http://vterrain.org/Water/ | ||
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http://users.cms.caltech.edu/~keenan/project_fluid.html | ||
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http://www.foliativ.net/book/index.php?post/2011/03/04/Cuda-Fluid-Solver-Plugin | ||
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http://sites.google.com/site/jakubcerveny/ | ||
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http://www.cs.cornell.edu/courses/cs567/2007sp/a4SmokeControl/ | ||
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