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Signed-off-by: thomas <diewald@student.tugraz.at>
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AUTHOR: Thomas Diewald
Date: 26.07.2011
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PROCESSING - fluid library - diewald_fluid
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- this library is made for simulating fluids in realtime
- the simulation can be done in two ways:
a) on the CPU
b) on the GPU, which is about 10 to 20 times faster than on the CPU
the simulation happens on several shaders, that are loaded internally by
the processing library GLGraphics.jar (http://glgraphics.sourceforge.net)
so you need to install GLGraphics.jar too, if you want to instantiate
the GPU fluid.




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ZIP_CONTENT:
1) processing examples
2) reference
3) source-code
4) library: diewald_fluid.jar


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FEATURES:
- fluid-solver for 2d-simulation (maybe 3d will follow)
- GPU / CPU solver
- interaction with obstacles








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USEFUL LINKS TO THIS ISSUE:

http://cowboyprogramming.com/2008/04/01/practical-fluid-mechanics/

http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html

http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf

http://icosahedral.net/java/fluidsim.html

http://www.cs.unm.edu/~mskarim/cgprojects.htm

http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/

http://www.gm.fh-koeln.de/~konen/research/DA-BA-MA/WPP-Projekte.html

http://www.plunk.org/~trina/thesis/html/thesis_toc.html

http://www.ss.iij4u.or.jp/~amada/fluid/

http://physbam.stanford.edu/~fedkiw/

http://physbam.stanford.edu/~fedkiw/

http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#gpgpu_fluid

http://vterrain.org/Water/

http://users.cms.caltech.edu/~keenan/project_fluid.html

http://www.foliativ.net/book/index.php?post/2011/03/04/Cuda-Fluid-Solver-Plugin

http://sites.google.com/site/jakubcerveny/

http://www.cs.cornell.edu/courses/cs567/2007sp/a4SmokeControl/


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