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This repository has been archived by the owner on Jan 26, 2024. It is now read-only.
So I've been working on pointer constraints and I'm now able to play Minecraft without the camera freaking out, but now I don't really know what to do.
Obviously pointer constraints shouldn't come with Dwl by default since 90% of applications don't need it (Or at least that's what I think). But then again, someone else might want pointer constraints without having to do any work.
So my question is: Where should I put the work that I did so other people can benefit from/improve it?
Edit: To clarify, I mean like a unified place to put patches. Kinda like how Dwm has a patches tab.
The text was updated successfully, but these errors were encountered:
I've been thinking about that exact thing recently - I definitely want to encourage community patching while keeping the dwl base trim.
For now, I've made a GitHub wiki page for contributed patches. Let me know if you're able to post your patch there.
(oops, had to fix permissions, give it another try if you already had)
Alright, I did it and now that you fixed the permissions I was able to understand what to do (I'm kinda new to using Github).
Also, some of the functions don't do what there supposed to do, but I'm hoping to fix that some time in the future if I can figure it out. But for now it works.
So I've been working on pointer constraints and I'm now able to play Minecraft without the camera freaking out, but now I don't really know what to do.
Obviously pointer constraints shouldn't come with Dwl by default since 90% of applications don't need it (Or at least that's what I think). But then again, someone else might want pointer constraints without having to do any work.
So my question is: Where should I put the work that I did so other people can benefit from/improve it?
Edit: To clarify, I mean like a unified place to put patches. Kinda like how Dwm has a patches tab.
The text was updated successfully, but these errors were encountered: