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The current SVO structure only uses the node pool from GigaVoxels. Use texture/surface memory to add a brick pool capable of hardware interpolation for ray/cone tracing.
The text was updated successfully, but these errors were encountered:
The current SVO structure only uses the node pool from GigaVoxels. Use texture/surface memory to add a brick pool capable of hardware interpolation for ray/cone tracing.
The text was updated successfully, but these errors were encountered: