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[d3d9] The Witcher: Enhanced Edition missing textures #1399

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das-bub opened this issue Feb 4, 2020 · 7 comments
Closed

[d3d9] The Witcher: Enhanced Edition missing textures #1399

das-bub opened this issue Feb 4, 2020 · 7 comments

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@das-bub
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das-bub commented Feb 4, 2020

Hi,

this game worked almost fine with v1.5.2, but with v1.5.3 and master there are barely any textures left.

wined3d:
witcher_wined3d

v1.5.2:
witcher_v1 5 2

v1.5.3:
witcher_v1 5 3

Software information

The Witcher: Enhanced Edition off of GOG, all settings maxed except for AA.

System information

  • GPU: RX 570 4GB
  • Driver: Mesa 19.3.3 RADV
  • Wine version: wine-tkg-git, staging 5.0
  • DXVK version: 1.5.2, 1.5.3

Apitrace file(s)

Log files

@soredake
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soredake commented Feb 4, 2020

Game renders fine with proton and dxvk 1.5.1.

@das-bub
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das-bub commented Feb 4, 2020

Renders the same as 1.5.2 for me, as in the sky is blue and the clouds invisible.

@misyltoad
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This should be fixed as of 08fc534

@das-bub
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das-bub commented Feb 4, 2020

Yep, can confirm, it's back to rendering like 1.5.2, thanks.

@WinterSnowfall
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WinterSnowfall commented Feb 4, 2020

Regarding the missing sky textures, not sure if it will help, but turning down the visibility range to average seems to fix it. I'm also seeing a "pure blue" sky with the visibility range on high.

@misyltoad
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I'm also seeing a "pure blue" sky with the visibility range on high.

Can you make a separate bug for that if it is our issue? :)

@WinterSnowfall
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Can you make a separate bug for that if it is our issue? :)

Sure, will do. In fact, expect a couple of d3d9 bug reports in the coming days :).

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4 participants