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state.go
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state.go
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package consensus
import (
"bytes"
"errors"
"fmt"
"io/ioutil"
"os"
"runtime/debug"
"sort"
"time"
"github.com/gogo/protobuf/proto"
cfg "github.com/dojimanetwork/dojimamint/config"
cstypes "github.com/dojimanetwork/dojimamint/consensus/types"
"github.com/dojimanetwork/dojimamint/crypto"
tmevents "github.com/dojimanetwork/dojimamint/libs/events"
"github.com/dojimanetwork/dojimamint/libs/fail"
tmjson "github.com/dojimanetwork/dojimamint/libs/json"
"github.com/dojimanetwork/dojimamint/libs/log"
tmmath "github.com/dojimanetwork/dojimamint/libs/math"
tmos "github.com/dojimanetwork/dojimamint/libs/os"
"github.com/dojimanetwork/dojimamint/libs/service"
tmsync "github.com/dojimanetwork/dojimamint/libs/sync"
"github.com/dojimanetwork/dojimamint/p2p"
tmproto "github.com/dojimanetwork/dojimamint/proto/tendermint/types"
sm "github.com/dojimanetwork/dojimamint/state"
"github.com/dojimanetwork/dojimamint/types"
tmtime "github.com/dojimanetwork/dojimamint/types/time"
)
// Consensus sentinel errors
var (
ErrInvalidProposalSignature = errors.New("error invalid proposal signature")
ErrInvalidProposalPOLRound = errors.New("error invalid proposal POL round")
ErrAddingVote = errors.New("error adding vote")
ErrSignatureFoundInPastBlocks = errors.New("found signature from the same key")
errPubKeyIsNotSet = errors.New("pubkey is not set. Look for \"Can't get private validator pubkey\" errors")
)
var msgQueueSize = 1000
// msgs from the reactor which may update the state
type msgInfo struct {
Msg Message `json:"msg"`
PeerID p2p.ID `json:"peer_key"`
}
// internally generated messages which may update the state
type timeoutInfo struct {
Duration time.Duration `json:"duration"`
Height int64 `json:"height"`
Round int32 `json:"round"`
Step cstypes.RoundStepType `json:"step"`
}
func (ti *timeoutInfo) String() string {
return fmt.Sprintf("%v ; %d/%d %v", ti.Duration, ti.Height, ti.Round, ti.Step)
}
// interface to the mempool
type txNotifier interface {
TxsAvailable() <-chan struct{}
}
// interface to the evidence pool
type evidencePool interface {
// reports conflicting votes to the evidence pool to be processed into evidence
ReportConflictingVotes(voteA, voteB *types.Vote)
}
// State handles execution of the consensus algorithm.
// It processes votes and proposals, and upon reaching agreement,
// commits blocks to the chain and executes them against the application.
// The internal state machine receives input from peers, the internal validator, and from a timer.
type State struct {
service.BaseService
// config details
config *cfg.ConsensusConfig
privValidator types.PrivValidator // for signing votes
// store blocks and commits
blockStore sm.BlockStore
// create and execute blocks
blockExec *sm.BlockExecutor
// notify us if txs are available
txNotifier txNotifier
// add evidence to the pool
// when it's detected
evpool evidencePool
// internal state
mtx tmsync.RWMutex
cstypes.RoundState
state sm.State // State until height-1.
// privValidator pubkey, memoized for the duration of one block
// to avoid extra requests to HSM
privValidatorPubKey crypto.PubKey
// state changes may be triggered by: msgs from peers,
// msgs from ourself, or by timeouts
peerMsgQueue chan msgInfo
internalMsgQueue chan msgInfo
timeoutTicker TimeoutTicker
// information about about added votes and block parts are written on this channel
// so statistics can be computed by reactor
statsMsgQueue chan msgInfo
// we use eventBus to trigger msg broadcasts in the reactor,
// and to notify external subscribers, eg. through a websocket
eventBus *types.EventBus
// a Write-Ahead Log ensures we can recover from any kind of crash
// and helps us avoid signing conflicting votes
wal WAL
replayMode bool // so we don't log signing errors during replay
doWALCatchup bool // determines if we even try to do the catchup
// for tests where we want to limit the number of transitions the state makes
nSteps int
// some functions can be overwritten for testing
decideProposal func(height int64, round int32)
doPrevote func(height int64, round int32)
setProposal func(proposal *types.Proposal) error
// closed when we finish shutting down
done chan struct{}
// synchronous pubsub between consensus state and reactor.
// state only emits EventNewRoundStep and EventVote
evsw tmevents.EventSwitch
// for reporting metrics
metrics *Metrics
}
// StateOption sets an optional parameter on the State.
type StateOption func(*State)
// NewState returns a new State.
func NewState(
config *cfg.ConsensusConfig,
state sm.State,
blockExec *sm.BlockExecutor,
blockStore sm.BlockStore,
txNotifier txNotifier,
evpool evidencePool,
options ...StateOption,
) *State {
cs := &State{
config: config,
blockExec: blockExec,
blockStore: blockStore,
txNotifier: txNotifier,
peerMsgQueue: make(chan msgInfo, msgQueueSize),
internalMsgQueue: make(chan msgInfo, msgQueueSize),
timeoutTicker: NewTimeoutTicker(),
statsMsgQueue: make(chan msgInfo, msgQueueSize),
done: make(chan struct{}),
doWALCatchup: true,
wal: nilWAL{},
evpool: evpool,
evsw: tmevents.NewEventSwitch(),
metrics: NopMetrics(),
}
// set function defaults (may be overwritten before calling Start)
cs.decideProposal = cs.defaultDecideProposal
cs.doPrevote = cs.defaultDoPrevote
cs.setProposal = cs.defaultSetProposal
// We have no votes, so reconstruct LastCommit from SeenCommit.
if state.LastBlockHeight > 0 {
cs.reconstructLastCommit(state)
}
cs.updateToState(state)
// NOTE: we do not call scheduleRound0 yet, we do that upon Start()
cs.BaseService = *service.NewBaseService(nil, "State", cs)
for _, option := range options {
option(cs)
}
return cs
}
// SetLogger implements Service.
func (cs *State) SetLogger(l log.Logger) {
cs.BaseService.Logger = l
cs.timeoutTicker.SetLogger(l)
}
// SetEventBus sets event bus.
func (cs *State) SetEventBus(b *types.EventBus) {
cs.eventBus = b
cs.blockExec.SetEventBus(b)
}
// StateMetrics sets the metrics.
func StateMetrics(metrics *Metrics) StateOption {
return func(cs *State) { cs.metrics = metrics }
}
// String returns a string.
func (cs *State) String() string {
// better not to access shared variables
return "ConsensusState"
}
// GetState returns a copy of the chain state.
func (cs *State) GetState() sm.State {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cs.state.Copy()
}
// GetLastHeight returns the last height committed.
// If there were no blocks, returns 0.
func (cs *State) GetLastHeight() int64 {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cs.RoundState.Height - 1
}
// GetRoundState returns a shallow copy of the internal consensus state.
func (cs *State) GetRoundState() *cstypes.RoundState {
cs.mtx.RLock()
rs := cs.RoundState // copy
cs.mtx.RUnlock()
return &rs
}
// GetRoundStateJSON returns a json of RoundState.
func (cs *State) GetRoundStateJSON() ([]byte, error) {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return tmjson.Marshal(cs.RoundState)
}
// GetRoundStateSimpleJSON returns a json of RoundStateSimple
func (cs *State) GetRoundStateSimpleJSON() ([]byte, error) {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return tmjson.Marshal(cs.RoundState.RoundStateSimple())
}
// GetValidators returns a copy of the current validators.
func (cs *State) GetValidators() (int64, []*types.Validator) {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cs.state.LastBlockHeight, cs.state.Validators.Copy().Validators
}
// SetPrivValidator sets the private validator account for signing votes. It
// immediately requests pubkey and caches it.
func (cs *State) SetPrivValidator(priv types.PrivValidator) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
cs.privValidator = priv
if err := cs.updatePrivValidatorPubKey(); err != nil {
cs.Logger.Error("failed to get private validator pubkey", "err", err)
}
}
// SetTimeoutTicker sets the local timer. It may be useful to overwrite for
// testing.
func (cs *State) SetTimeoutTicker(timeoutTicker TimeoutTicker) {
cs.mtx.Lock()
cs.timeoutTicker = timeoutTicker
cs.mtx.Unlock()
}
// LoadCommit loads the commit for a given height.
func (cs *State) LoadCommit(height int64) *types.Commit {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
if height == cs.blockStore.Height() {
return cs.blockStore.LoadSeenCommit(height)
}
return cs.blockStore.LoadBlockCommit(height)
}
// OnStart loads the latest state via the WAL, and starts the timeout and
// receive routines.
func (cs *State) OnStart() error {
// We may set the WAL in testing before calling Start, so only OpenWAL if its
// still the nilWAL.
if _, ok := cs.wal.(nilWAL); ok {
if err := cs.loadWalFile(); err != nil {
return err
}
}
// we need the timeoutRoutine for replay so
// we don't block on the tick chan.
// NOTE: we will get a build up of garbage go routines
// firing on the tockChan until the receiveRoutine is started
// to deal with them (by that point, at most one will be valid)
if err := cs.timeoutTicker.Start(); err != nil {
return err
}
// We may have lost some votes if the process crashed reload from consensus
// log to catchup.
if cs.doWALCatchup {
repairAttempted := false
LOOP:
for {
err := cs.catchupReplay(cs.Height)
switch {
case err == nil:
break LOOP
case !IsDataCorruptionError(err):
cs.Logger.Error("error on catchup replay; proceeding to start state anyway", "err", err)
break LOOP
case repairAttempted:
return err
}
cs.Logger.Error("the WAL file is corrupted; attempting repair", "err", err)
// 1) prep work
if err := cs.wal.Stop(); err != nil {
return err
}
repairAttempted = true
// 2) backup original WAL file
corruptedFile := fmt.Sprintf("%s.CORRUPTED", cs.config.WalFile())
if err := tmos.CopyFile(cs.config.WalFile(), corruptedFile); err != nil {
return err
}
cs.Logger.Debug("backed up WAL file", "src", cs.config.WalFile(), "dst", corruptedFile)
// 3) try to repair (WAL file will be overwritten!)
if err := repairWalFile(corruptedFile, cs.config.WalFile()); err != nil {
cs.Logger.Error("the WAL repair failed", "err", err)
return err
}
cs.Logger.Info("successful WAL repair")
// reload WAL file
if err := cs.loadWalFile(); err != nil {
return err
}
}
}
if err := cs.evsw.Start(); err != nil {
return err
}
// Double Signing Risk Reduction
if err := cs.checkDoubleSigningRisk(cs.Height); err != nil {
return err
}
// now start the receiveRoutine
go cs.receiveRoutine(0)
// schedule the first round!
// use GetRoundState so we don't race the receiveRoutine for access
cs.scheduleRound0(cs.GetRoundState())
return nil
}
// timeoutRoutine: receive requests for timeouts on tickChan and fire timeouts on tockChan
// receiveRoutine: serializes processing of proposoals, block parts, votes; coordinates state transitions
func (cs *State) startRoutines(maxSteps int) {
err := cs.timeoutTicker.Start()
if err != nil {
cs.Logger.Error("failed to start timeout ticker", "err", err)
return
}
go cs.receiveRoutine(maxSteps)
}
// loadWalFile loads WAL data from file. It overwrites cs.wal.
func (cs *State) loadWalFile() error {
wal, err := cs.OpenWAL(cs.config.WalFile())
if err != nil {
cs.Logger.Error("failed to load state WAL", "err", err)
return err
}
cs.wal = wal
return nil
}
// OnStop implements service.Service.
func (cs *State) OnStop() {
if err := cs.evsw.Stop(); err != nil {
cs.Logger.Error("failed trying to stop eventSwitch", "error", err)
}
if err := cs.timeoutTicker.Stop(); err != nil {
cs.Logger.Error("failed trying to stop timeoutTicket", "error", err)
}
// WAL is stopped in receiveRoutine.
}
// Wait waits for the the main routine to return.
// NOTE: be sure to Stop() the event switch and drain
// any event channels or this may deadlock
func (cs *State) Wait() {
<-cs.done
}
// OpenWAL opens a file to log all consensus messages and timeouts for
// deterministic accountability.
func (cs *State) OpenWAL(walFile string) (WAL, error) {
wal, err := NewWAL(walFile)
if err != nil {
cs.Logger.Error("failed to open WAL", "file", walFile, "err", err)
return nil, err
}
wal.SetLogger(cs.Logger.With("wal", walFile))
if err := wal.Start(); err != nil {
cs.Logger.Error("failed to start WAL", "err", err)
return nil, err
}
return wal, nil
}
//------------------------------------------------------------
// Public interface for passing messages into the consensus state, possibly causing a state transition.
// If peerID == "", the msg is considered internal.
// Messages are added to the appropriate queue (peer or internal).
// If the queue is full, the function may block.
// TODO: should these return anything or let callers just use events?
// AddVote inputs a vote.
func (cs *State) AddVote(vote *types.Vote, peerID p2p.ID) (added bool, err error) {
if peerID == "" {
cs.internalMsgQueue <- msgInfo{&VoteMessage{vote}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&VoteMessage{vote}, peerID}
}
// TODO: wait for event?!
return false, nil
}
// SetProposal inputs a proposal.
func (cs *State) SetProposal(proposal *types.Proposal, peerID p2p.ID) error {
if peerID == "" {
cs.internalMsgQueue <- msgInfo{&ProposalMessage{proposal}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&ProposalMessage{proposal}, peerID}
}
// TODO: wait for event?!
return nil
}
// AddProposalBlockPart inputs a part of the proposal block.
func (cs *State) AddProposalBlockPart(height int64, round int32, part *types.Part, peerID p2p.ID) error {
if peerID == "" {
cs.internalMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, peerID}
}
// TODO: wait for event?!
return nil
}
// SetProposalAndBlock inputs the proposal and all block parts.
func (cs *State) SetProposalAndBlock(
proposal *types.Proposal,
block *types.Block,
parts *types.PartSet,
peerID p2p.ID,
) error {
if err := cs.SetProposal(proposal, peerID); err != nil {
return err
}
for i := 0; i < int(parts.Total()); i++ {
part := parts.GetPart(i)
if err := cs.AddProposalBlockPart(proposal.Height, proposal.Round, part, peerID); err != nil {
return err
}
}
return nil
}
//------------------------------------------------------------
// internal functions for managing the state
func (cs *State) updateHeight(height int64) {
cs.metrics.Height.Set(float64(height))
cs.Height = height
}
func (cs *State) updateRoundStep(round int32, step cstypes.RoundStepType) {
cs.Round = round
cs.Step = step
}
// enterNewRound(height, 0) at cs.StartTime.
func (cs *State) scheduleRound0(rs *cstypes.RoundState) {
// cs.Logger.Info("scheduleRound0", "now", tmtime.Now(), "startTime", cs.StartTime)
sleepDuration := rs.StartTime.Sub(tmtime.Now())
cs.scheduleTimeout(sleepDuration, rs.Height, 0, cstypes.RoundStepNewHeight)
}
// Attempt to schedule a timeout (by sending timeoutInfo on the tickChan)
func (cs *State) scheduleTimeout(duration time.Duration, height int64, round int32, step cstypes.RoundStepType) {
cs.timeoutTicker.ScheduleTimeout(timeoutInfo{duration, height, round, step})
}
// send a msg into the receiveRoutine regarding our own proposal, block part, or vote
func (cs *State) sendInternalMessage(mi msgInfo) {
select {
case cs.internalMsgQueue <- mi:
default:
// NOTE: using the go-routine means our votes can
// be processed out of order.
// TODO: use CList here for strict determinism and
// attempt push to internalMsgQueue in receiveRoutine
cs.Logger.Debug("internal msg queue is full; using a go-routine")
go func() { cs.internalMsgQueue <- mi }()
}
}
// Reconstruct LastCommit from SeenCommit, which we saved along with the block,
// (which happens even before saving the state)
func (cs *State) reconstructLastCommit(state sm.State) {
seenCommit := cs.blockStore.LoadSeenCommit(state.LastBlockHeight)
if seenCommit == nil {
panic(fmt.Sprintf(
"failed to reconstruct last commit; seen commit for height %v not found",
state.LastBlockHeight,
))
}
lastPrecommits := types.CommitToVoteSet(state.ChainID, seenCommit, state.LastValidators)
if !lastPrecommits.HasTwoThirdsMajority() {
panic("failed to reconstruct last commit; does not have +2/3 maj")
}
cs.LastCommit = lastPrecommits
}
// Updates State and increments height to match that of state.
// The round becomes 0 and cs.Step becomes cstypes.RoundStepNewHeight.
func (cs *State) updateToState(state sm.State) {
if cs.CommitRound > -1 && 0 < cs.Height && cs.Height != state.LastBlockHeight {
panic(fmt.Sprintf(
"updateToState() expected state height of %v but found %v",
cs.Height, state.LastBlockHeight,
))
}
if !cs.state.IsEmpty() {
if cs.state.LastBlockHeight > 0 && cs.state.LastBlockHeight+1 != cs.Height {
// This might happen when someone else is mutating cs.state.
// Someone forgot to pass in state.Copy() somewhere?!
panic(fmt.Sprintf(
"inconsistent cs.state.LastBlockHeight+1 %v vs cs.Height %v",
cs.state.LastBlockHeight+1, cs.Height,
))
}
if cs.state.LastBlockHeight > 0 && cs.Height == cs.state.InitialHeight {
panic(fmt.Sprintf(
"inconsistent cs.state.LastBlockHeight %v, expected 0 for initial height %v",
cs.state.LastBlockHeight, cs.state.InitialHeight,
))
}
// If state isn't further out than cs.state, just ignore.
// This happens when SwitchToConsensus() is called in the reactor.
// We don't want to reset e.g. the Votes, but we still want to
// signal the new round step, because other services (eg. txNotifier)
// depend on having an up-to-date peer state!
if state.LastBlockHeight <= cs.state.LastBlockHeight {
cs.Logger.Debug(
"ignoring updateToState()",
"new_height", state.LastBlockHeight+1,
"old_height", cs.state.LastBlockHeight+1,
)
cs.newStep()
return
}
}
// Reset fields based on state.
validators := state.Validators
switch {
case state.LastBlockHeight == 0: // Very first commit should be empty.
cs.LastCommit = (*types.VoteSet)(nil)
case cs.CommitRound > -1 && cs.Votes != nil: // Otherwise, use cs.Votes
if !cs.Votes.Precommits(cs.CommitRound).HasTwoThirdsMajority() {
panic(fmt.Sprintf(
"wanted to form a commit, but precommits (H/R: %d/%d) didn't have 2/3+: %v",
state.LastBlockHeight, cs.CommitRound, cs.Votes.Precommits(cs.CommitRound),
))
}
cs.LastCommit = cs.Votes.Precommits(cs.CommitRound)
case cs.LastCommit == nil:
// NOTE: when Tendermint starts, it has no votes. reconstructLastCommit
// must be called to reconstruct LastCommit from SeenCommit.
panic(fmt.Sprintf(
"last commit cannot be empty after initial block (H:%d)",
state.LastBlockHeight+1,
))
}
// Next desired block height
height := state.LastBlockHeight + 1
if height == 1 {
height = state.InitialHeight
}
// RoundState fields
cs.updateHeight(height)
cs.updateRoundStep(0, cstypes.RoundStepNewHeight)
if cs.CommitTime.IsZero() {
// "Now" makes it easier to sync up dev nodes.
// We add timeoutCommit to allow transactions
// to be gathered for the first block.
// And alternative solution that relies on clocks:
// cs.StartTime = state.LastBlockTime.Add(timeoutCommit)
cs.StartTime = cs.config.Commit(tmtime.Now())
} else {
cs.StartTime = cs.config.Commit(cs.CommitTime)
}
cs.Validators = validators
cs.Proposal = nil
cs.ProposalBlock = nil
cs.ProposalBlockParts = nil
cs.LockedRound = -1
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.ValidRound = -1
cs.ValidBlock = nil
cs.ValidBlockParts = nil
cs.Votes = cstypes.NewHeightVoteSet(state.ChainID, height, validators)
cs.CommitRound = -1
cs.LastValidators = state.LastValidators
cs.TriggeredTimeoutPrecommit = false
cs.state = state
// Finally, broadcast RoundState
cs.newStep()
}
func (cs *State) newStep() {
rs := cs.RoundStateEvent()
if err := cs.wal.Write(rs); err != nil {
cs.Logger.Error("failed writing to WAL", "err", err)
}
cs.nSteps++
// newStep is called by updateToState in NewState before the eventBus is set!
if cs.eventBus != nil {
if err := cs.eventBus.PublishEventNewRoundStep(rs); err != nil {
cs.Logger.Error("failed publishing new round step", "err", err)
}
cs.evsw.FireEvent(types.EventNewRoundStep, &cs.RoundState)
}
}
//-----------------------------------------
// the main go routines
// receiveRoutine handles messages which may cause state transitions.
// it's argument (n) is the number of messages to process before exiting - use 0 to run forever
// It keeps the RoundState and is the only thing that updates it.
// Updates (state transitions) happen on timeouts, complete proposals, and 2/3 majorities.
// State must be locked before any internal state is updated.
func (cs *State) receiveRoutine(maxSteps int) {
onExit := func(cs *State) {
// NOTE: the internalMsgQueue may have signed messages from our
// priv_val that haven't hit the WAL, but its ok because
// priv_val tracks LastSig
// close wal now that we're done writing to it
if err := cs.wal.Stop(); err != nil {
cs.Logger.Error("failed trying to stop WAL", "error", err)
}
cs.wal.Wait()
close(cs.done)
}
defer func() {
if r := recover(); r != nil {
cs.Logger.Error("CONSENSUS FAILURE!!!", "err", r, "stack", string(debug.Stack()))
// stop gracefully
//
// NOTE: We most probably shouldn't be running any further when there is
// some unexpected panic. Some unknown error happened, and so we don't
// know if that will result in the validator signing an invalid thing. It
// might be worthwhile to explore a mechanism for manual resuming via
// some console or secure RPC system, but for now, halting the chain upon
// unexpected consensus bugs sounds like the better option.
onExit(cs)
}
}()
for {
if maxSteps > 0 {
if cs.nSteps >= maxSteps {
cs.Logger.Debug("reached max steps; exiting receive routine")
cs.nSteps = 0
return
}
}
rs := cs.RoundState
var mi msgInfo
select {
case <-cs.txNotifier.TxsAvailable():
cs.handleTxsAvailable()
case mi = <-cs.peerMsgQueue:
if err := cs.wal.Write(mi); err != nil {
cs.Logger.Error("failed writing to WAL", "err", err)
}
// handles proposals, block parts, votes
// may generate internal events (votes, complete proposals, 2/3 majorities)
cs.handleMsg(mi)
case mi = <-cs.internalMsgQueue:
err := cs.wal.WriteSync(mi) // NOTE: fsync
if err != nil {
panic(fmt.Sprintf(
"failed to write %v msg to consensus WAL due to %v; check your file system and restart the node",
mi, err,
))
}
if _, ok := mi.Msg.(*VoteMessage); ok {
// we actually want to simulate failing during
// the previous WriteSync, but this isn't easy to do.
// Equivalent would be to fail here and manually remove
// some bytes from the end of the wal.
fail.Fail() // XXX
}
// handles proposals, block parts, votes
cs.handleMsg(mi)
case ti := <-cs.timeoutTicker.Chan(): // tockChan:
if err := cs.wal.Write(ti); err != nil {
cs.Logger.Error("failed writing to WAL", "err", err)
}
// if the timeout is relevant to the rs
// go to the next step
cs.handleTimeout(ti, rs)
case <-cs.Quit():
onExit(cs)
return
}
}
}
// state transitions on complete-proposal, 2/3-any, 2/3-one
func (cs *State) handleMsg(mi msgInfo) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
var (
added bool
err error
)
msg, peerID := mi.Msg, mi.PeerID
switch msg := msg.(type) {
case *ProposalMessage:
// will not cause transition.
// once proposal is set, we can receive block parts
err = cs.setProposal(msg.Proposal)
case *BlockPartMessage:
// if the proposal is complete, we'll enterPrevote or tryFinalizeCommit
added, err = cs.addProposalBlockPart(msg, peerID)
// We unlock here to yield to any routines that need to read the the RoundState.
// Previously, this code held the lock from the point at which the final block
// part was recieved until the block executed against the application.
// This prevented the reactor from being able to retrieve the most updated
// version of the RoundState. The reactor needs the updated RoundState to
// gossip the now completed block.
//
// This code can be further improved by either always operating on a copy
// of RoundState and only locking when switching out State's copy of
// RoundState with the updated copy or by emitting RoundState events in
// more places for routines depending on it to listen for.
cs.mtx.Unlock()
cs.mtx.Lock()
if added && cs.ProposalBlockParts.IsComplete() {
cs.handleCompleteProposal(msg.Height)
}
if added {
cs.statsMsgQueue <- mi
}
if err != nil && msg.Round != cs.Round {
cs.Logger.Debug(
"received block part from wrong round",
"height", cs.Height,
"cs_round", cs.Round,
"block_round", msg.Round,
)
err = nil
}
case *VoteMessage:
// attempt to add the vote and dupeout the validator if its a duplicate signature
// if the vote gives us a 2/3-any or 2/3-one, we transition
added, err = cs.tryAddVote(msg.Vote, peerID)
if added {
cs.statsMsgQueue <- mi
}
// if err == ErrAddingVote {
// TODO: punish peer
// We probably don't want to stop the peer here. The vote does not
// necessarily comes from a malicious peer but can be just broadcasted by
// a typical peer.
// https://github.com/tendermint/tendermint/issues/1281
// }
// NOTE: the vote is broadcast to peers by the reactor listening
// for vote events
// TODO: If rs.Height == vote.Height && rs.Round < vote.Round,
// the peer is sending us CatchupCommit precommits.
// We could make note of this and help filter in broadcastHasVoteMessage().
default:
cs.Logger.Error("unknown msg type", "type", fmt.Sprintf("%T", msg))
return
}
if err != nil {
cs.Logger.Error(
"failed to process message",
"height", cs.Height,
"round", cs.Round,
"peer", peerID,
"msg_type", fmt.Sprintf("%T", msg),
"err", err,
)
}
}
func (cs *State) handleTimeout(ti timeoutInfo, rs cstypes.RoundState) {
cs.Logger.Debug("received tock", "timeout", ti.Duration, "height", ti.Height, "round", ti.Round, "step", ti.Step)
// timeouts must be for current height, round, step
if ti.Height != rs.Height || ti.Round < rs.Round || (ti.Round == rs.Round && ti.Step < rs.Step) {
cs.Logger.Debug("ignoring tock because we are ahead", "height", rs.Height, "round", rs.Round, "step", rs.Step)
return
}
// the timeout will now cause a state transition
cs.mtx.Lock()
defer cs.mtx.Unlock()
switch ti.Step {
case cstypes.RoundStepNewHeight:
// NewRound event fired from enterNewRound.
// XXX: should we fire timeout here (for timeout commit)?
cs.enterNewRound(ti.Height, 0)
case cstypes.RoundStepNewRound:
cs.enterPropose(ti.Height, 0)
case cstypes.RoundStepPropose:
if err := cs.eventBus.PublishEventTimeoutPropose(cs.RoundStateEvent()); err != nil {
cs.Logger.Error("failed publishing timeout propose", "err", err)
}
cs.enterPrevote(ti.Height, ti.Round)
case cstypes.RoundStepPrevoteWait:
if err := cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent()); err != nil {
cs.Logger.Error("failed publishing timeout wait", "err", err)
}
cs.enterPrecommit(ti.Height, ti.Round)
case cstypes.RoundStepPrecommitWait:
if err := cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent()); err != nil {
cs.Logger.Error("failed publishing timeout wait", "err", err)
}
cs.enterPrecommit(ti.Height, ti.Round)
cs.enterNewRound(ti.Height, ti.Round+1)
default:
panic(fmt.Sprintf("invalid timeout step: %v", ti.Step))
}
}
func (cs *State) handleTxsAvailable() {
cs.mtx.Lock()
defer cs.mtx.Unlock()
// We only need to do this for round 0.
if cs.Round != 0 {
return
}
switch cs.Step {
case cstypes.RoundStepNewHeight: // timeoutCommit phase
if cs.needProofBlock(cs.Height) {
// enterPropose will be called by enterNewRound
return
}
// +1ms to ensure RoundStepNewRound timeout always happens after RoundStepNewHeight
timeoutCommit := cs.StartTime.Sub(tmtime.Now()) + 1*time.Millisecond
cs.scheduleTimeout(timeoutCommit, cs.Height, 0, cstypes.RoundStepNewRound)
case cstypes.RoundStepNewRound: // after timeoutCommit
cs.enterPropose(cs.Height, 0)
}
}
//-----------------------------------------------------------------------------
// State functions
// Used internally by handleTimeout and handleMsg to make state transitions
// Enter: `timeoutNewHeight` by startTime (commitTime+timeoutCommit),
//
// or, if SkipTimeoutCommit==true, after receiving all precommits from (height,round-1)
//
// Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1)
// Enter: +2/3 precommits for nil at (height,round-1)
// Enter: +2/3 prevotes any or +2/3 precommits for block or any from (height, round)
// NOTE: cs.StartTime was already set for height.
func (cs *State) enterNewRound(height int64, round int32) {
logger := cs.Logger.With("height", height, "round", round)
if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != cstypes.RoundStepNewHeight) {
logger.Debug(
"entering new round with invalid args",
"current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step),
)
return
}
if now := tmtime.Now(); cs.StartTime.After(now) {
logger.Debug("need to set a buffer and log message here for sanity", "start_time", cs.StartTime, "now", now)
}
logger.Debug("entering new round", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step))
// increment validators if necessary
validators := cs.Validators
if cs.Round < round {
validators = validators.Copy()