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examples/simulation/object_collision_development/two_finger_box_control.jl
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using Dojo | ||
using DojoEnvironments: Z_AXIS | ||
using LinearAlgebra | ||
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# Parameters | ||
origin = Origin{Float64}() | ||
box = Box(0.2, 1.0, 1.0, 1.0) | ||
left_finger = Dojo.Sphere(0.1, 0.1; color=RGBA(1,0,0,1)) | ||
right_finger = Dojo.Sphere(0.1, 0.1; color=RGBA(1,0,0,1)) | ||
joint1 = JointConstraint(PlanarAxis(origin, box,[1;0;0])) | ||
joint2 = JointConstraint(FixedOrientation(origin, left_finger)) | ||
joint3 = JointConstraint(FixedOrientation(origin, right_finger)) | ||
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bodies = [box, left_finger, right_finger] | ||
joints = [joint1, joint2, joint3] | ||
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side = 1.0 | ||
contact_origins = [ | ||
[[ side / 2.0; side / 2.0; -side / 2.0]] | ||
[[ side / 2.0; -side / 2.0; -side / 2.0]] | ||
[[-side / 2.0; side / 2.0; -side / 2.0]] | ||
[[-side / 2.0; -side / 2.0; -side / 2.0]] | ||
[[ side / 2.0; side / 2.0; side / 2.0]] | ||
[[ side / 2.0; -side / 2.0; side / 2.0]] | ||
[[-side / 2.0; side / 2.0; side / 2.0]] | ||
[[-side / 2.0; -side / 2.0; side / 2.0]] | ||
] | ||
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normals = fill(Z_AXIS,8) | ||
friction_coefficients = fill(0.5,8) | ||
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collision = SphereBoxCollision{Float64,2,3,6}( | ||
szeros(3), 1.0, 1.0, 2 * 1.0, 0.1 | ||
) | ||
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friction_parameterization = [ | ||
1.0 0.0 | ||
0.0 1.0 | ||
] | ||
body_body_contact = NonlinearContact{Float64,8}(1.5, friction_parameterization, collision) | ||
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contacts = [ | ||
ContactConstraint((body_body_contact, left_finger.id, box.id), name=:body_body1) | ||
ContactConstraint((body_body_contact, right_finger.id, box.id), name=:body_body2) | ||
] | ||
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mech = Mechanism(origin, bodies, joints, contacts; | ||
gravity=-9.81, timestep=0.01) | ||
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function velocity_controller!(mechanism,v_des) | ||
vy, vz = box.state.v15[2:3] | ||
ω = box.state.ω15[1] | ||
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Δvy = v_des[1] - vy | ||
Δvz = v_des[2] - vz | ||
Δω = v_des[3] - ω | ||
left_y = 1.2 +Δω +0.5Δvy | ||
left_z = 1.2+0.1 +0.5Δvz | ||
right_y = -1.2 -Δω +0.5Δvy | ||
right_z = 0+0.1 +0.5Δvz | ||
set_input!(joint2, [0;left_y;left_z]*9.81) | ||
set_input!(joint3, [0;right_y;right_z]*9.81) | ||
end | ||
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function position_controller!(mechanism,x_des) | ||
y, z = box.state.x2[2:3] | ||
θ = box.state.q2.v1*2 # small angle approximation | ||
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v_des = x_des - [y;z;θ] | ||
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velocity_controller!(mechanism, v_des) | ||
end | ||
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function controller!(mechanism,k) | ||
position_controller!(mechanism,[0.2*(1-cos(k/50));0.75+0.2*sin(k/50);0]) | ||
end | ||
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mech.bodies[1].state.x2 = [0.0, 0.0, 0.75] | ||
mech.bodies[2].state.x2 = [0.0, -0.601, 0.5] | ||
mech.bodies[3].state.x2 = [0.0, 0.601,1.0] | ||
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storage = simulate!(mech, 5.0, controller!; record=true) | ||
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visualize(mech, storage) |