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This repository has been archived by the owner on Sep 9, 2024. It is now read-only.
Set Windows to attenuate sounds by 80% when it detects communication in the sound control panel.
Connect to conference.
Disconnect from conference.
Connect again.
Set Windows to do nothing when it detects communication.
Music volume is still lower, incorrectly. Possible to completely silence the music, but not to have it at 100% nor 50%. Need to disconnect while "Do nothing" is selected and reconnect to fix.
And more simply: if you quit the conference and reconnect with sound attenuated, you cannot disable the attenuation mid-conference.
Another, related reproduction scenario is:
Start some music in background.
Set Windows to attenuate sounds by 80% when it detects communication in the sound control panel.
Connect to conference.
Quit game in editor.
Reopen game, don't join conference.
Music volume is lowered, incorrectly, even though we are not even in conference.
Expected Behavior
Music volume should never be lowered out of conference.
AND
Either:
music volume should not be lower when setting "Do nothing" (and should work correctly with other settings as well)
or
music volume should never be lower (plugin sound should not be detected as communication by Windows)
Minimalistic code (recommended)
N/A
Specifications
OS: Windows
Version:
comms-sdk-unreal 1.0.0
The text was updated successfully, but these errors were encountered:
Describe the bug
And more simply: if you quit the conference and reconnect with sound attenuated, you cannot disable the attenuation mid-conference.
Another, related reproduction scenario is:
Expected Behavior
Music volume should never be lowered out of conference.
AND
Either:
or
Minimalistic code (recommended)
N/A
Specifications
The text was updated successfully, but these errors were encountered: