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Merge pull request #2168 from JosJuice/language-selection-untranslated
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Display languages untranslated in GUI language selection
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lioncash committed Mar 5, 2015
2 parents 92ba677 + c40e1d9 commit 47c8955
Showing 1 changed file with 43 additions and 39 deletions.
82 changes: 43 additions & 39 deletions Source/Core/DolphinWX/ConfigMain.cpp
Expand Up @@ -81,31 +81,33 @@ const CPUCore CPUCores[] = {
static const wxLanguage langIds[] =
{
wxLANGUAGE_DEFAULT,
wxLANGUAGE_ARABIC,

wxLANGUAGE_CATALAN,
wxLANGUAGE_CHINESE_SIMPLIFIED,
wxLANGUAGE_CHINESE_TRADITIONAL,
wxLANGUAGE_CZECH,
wxLANGUAGE_DUTCH,
wxLANGUAGE_GERMAN,
wxLANGUAGE_ENGLISH,
wxLANGUAGE_FARSI,
wxLANGUAGE_SPANISH,
wxLANGUAGE_FRENCH,
wxLANGUAGE_GERMAN,
wxLANGUAGE_GREEK,
wxLANGUAGE_HEBREW,
wxLANGUAGE_HUNGARIAN,
wxLANGUAGE_ITALIAN,
wxLANGUAGE_JAPANESE,
wxLANGUAGE_KOREAN,
wxLANGUAGE_HUNGARIAN,
wxLANGUAGE_DUTCH,
wxLANGUAGE_NORWEGIAN_BOKMAL,
wxLANGUAGE_POLISH,
wxLANGUAGE_PORTUGUESE,
wxLANGUAGE_PORTUGUESE_BRAZILIAN,
wxLANGUAGE_RUSSIAN,
wxLANGUAGE_SERBIAN,
wxLANGUAGE_SPANISH,
wxLANGUAGE_SWEDISH,
wxLANGUAGE_TURKISH,

wxLANGUAGE_GREEK,
wxLANGUAGE_RUSSIAN,
wxLANGUAGE_HEBREW,
wxLANGUAGE_ARABIC,
wxLANGUAGE_FARSI,
wxLANGUAGE_KOREAN,
wxLANGUAGE_JAPANESE,
wxLANGUAGE_CHINESE_SIMPLIFIED,
wxLANGUAGE_CHINESE_TRADITIONAL,
};

// Strings for Device Selections
Expand Down Expand Up @@ -297,32 +299,34 @@ void CConfigMain::InitializeGUILists()

// GUI language arrayStrings
// keep these in sync with the langIds array at the beginning of this file
arrayStringFor_InterfaceLang.Add(_("<System>"));
arrayStringFor_InterfaceLang.Add(_("Arabic"));
arrayStringFor_InterfaceLang.Add(_("Catalan"));
arrayStringFor_InterfaceLang.Add(_("Chinese (Simplified)"));
arrayStringFor_InterfaceLang.Add(_("Chinese (Traditional)"));
arrayStringFor_InterfaceLang.Add(_("Czech"));
arrayStringFor_InterfaceLang.Add(_("Dutch"));
arrayStringFor_InterfaceLang.Add(_("English"));
arrayStringFor_InterfaceLang.Add(_("Farsi"));
arrayStringFor_InterfaceLang.Add(_("French"));
arrayStringFor_InterfaceLang.Add(_("German"));
arrayStringFor_InterfaceLang.Add(_("Greek"));
arrayStringFor_InterfaceLang.Add(_("Hebrew"));
arrayStringFor_InterfaceLang.Add(_("Hungarian"));
arrayStringFor_InterfaceLang.Add(_("Italian"));
arrayStringFor_InterfaceLang.Add(_("Japanese"));
arrayStringFor_InterfaceLang.Add(_("Korean"));
arrayStringFor_InterfaceLang.Add(_("Norwegian Bokmaal"));
arrayStringFor_InterfaceLang.Add(_("Polish"));
arrayStringFor_InterfaceLang.Add(_("Portuguese"));
arrayStringFor_InterfaceLang.Add(_("Portuguese (Brazilian)"));
arrayStringFor_InterfaceLang.Add(_("Russian"));
arrayStringFor_InterfaceLang.Add(_("Serbian"));
arrayStringFor_InterfaceLang.Add(_("Spanish"));
arrayStringFor_InterfaceLang.Add(_("Swedish"));
arrayStringFor_InterfaceLang.Add(_("Turkish"));
arrayStringFor_InterfaceLang.Add(_("<System Language>"));

arrayStringFor_InterfaceLang.Add(L"Catal\u00E0"); // Catalan
arrayStringFor_InterfaceLang.Add(L"\u010Ce\u0161tina"); // Czech
arrayStringFor_InterfaceLang.Add(L"Deutsch"); // German
arrayStringFor_InterfaceLang.Add(L"English"); // English
arrayStringFor_InterfaceLang.Add(L"Espa\u00F1ol"); // Spanish
arrayStringFor_InterfaceLang.Add(L"Fran\u00E7ais"); // French
arrayStringFor_InterfaceLang.Add(L"Italiano"); // Italian
arrayStringFor_InterfaceLang.Add(L"Magyar"); // Hungarian
arrayStringFor_InterfaceLang.Add(L"Nederlands"); // Dutch
arrayStringFor_InterfaceLang.Add(L"Norsk bokm\u00E5l"); // Norwegian
arrayStringFor_InterfaceLang.Add(L"Polski"); // Polish
arrayStringFor_InterfaceLang.Add(L"Portugu\u00EAs"); // Portuguese
arrayStringFor_InterfaceLang.Add(L"Portugu\u00EAs (Brasil)"); // Portuguese (Brazil)
arrayStringFor_InterfaceLang.Add(L"Srpski"); // Serbian
arrayStringFor_InterfaceLang.Add(L"Svenska"); // Swedish
arrayStringFor_InterfaceLang.Add(L"T\u00FCrk\u00E7e"); // Turkish

arrayStringFor_InterfaceLang.Add(L"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"); // Greek
arrayStringFor_InterfaceLang.Add(L"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"); // Russian
arrayStringFor_InterfaceLang.Add(L"\u05E2\u05D1\u05E8\u05D9\u05EA"); // Hebrew
arrayStringFor_InterfaceLang.Add(L"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"); // Arabic
arrayStringFor_InterfaceLang.Add(L"\u0641\u0627\u0631\u0633\u06CC"); // Farsi
arrayStringFor_InterfaceLang.Add(L"\uD55C\uAD6D\uC5B4"); // Korean
arrayStringFor_InterfaceLang.Add(L"\u65E5\u672C\u8A9E"); // Japanese
arrayStringFor_InterfaceLang.Add(L"\u7B80\u4F53\u4E2D\u6587"); // Simplified Chinese
arrayStringFor_InterfaceLang.Add(L"\u7E41\u9AD4\u4E2D\u6587"); // Traditional Chinese
}

void CConfigMain::InitializeGUIValues()
Expand Down

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