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Merge pull request #3947 from magumagu/interpreter-cleanup
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Misc cleanup in Interpreter.
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lioncash committed Jun 26, 2016
2 parents 8d2137b + b5ed27f commit c896645
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Showing 2 changed files with 29 additions and 26 deletions.
51 changes: 27 additions & 24 deletions Source/Core/Core/PowerPC/Interpreter/Interpreter_LoadStore.cpp
Expand Up @@ -316,25 +316,24 @@ void Interpreter::dcba(UGeckoInstruction _inst)

void Interpreter::dcbf(UGeckoInstruction _inst)
{
// This should tell GFX backend to throw out any cached data here
// !!! SPEEDUP HACK for OSProtectRange !!!
/* u32 tmp1 = PowerPC::HostRead_U32(PC+4);
u32 tmp2 = PowerPC::HostRead_U32(PC+8);
// TODO: Implement some sort of L2 emulation.
// TODO: Raise DSI if translation fails (except for direct-store segments).

if ((tmp1 == 0x38630020) &&
(tmp2 == 0x4200fff8))
{
NPC = PC + 12;
}*/
// Invalidate the JIT cache here as a heuristic to compensate for
// the lack of precise L1 icache emulation in the JIT. (Portable software
// should use icbi consistently, but games aren't portable.)
u32 address = Helper_Get_EA_X(_inst);
JitInterface::InvalidateICache(address & ~0x1f, 32, false);
}

void Interpreter::dcbi(UGeckoInstruction _inst)
{
// Removes a block from data cache. Since we don't emulate the data cache, we don't need to do
// anything to the data cache
// However, we invalidate the jit block cache on dcbi
// TODO: Implement some sort of L2 emulation.
// TODO: Raise DSI if translation fails (except for direct-store segments).

// Invalidate the JIT cache here as a heuristic to compensate for
// the lack of precise L1 icache emulation in the JIT. (Portable software
// should use icbi consistently, but games aren't portable.)
u32 address = Helper_Get_EA_X(_inst);
JitInterface::InvalidateICache(address & ~0x1f, 32, false);

Expand All @@ -349,30 +348,33 @@ void Interpreter::dcbi(UGeckoInstruction _inst)

void Interpreter::dcbst(UGeckoInstruction _inst)
{
// Cache line flush. Since we don't emulate the data cache, we don't need to do anything.
// Invalidate the jit block cache on dcbst in case new code has been loaded via the data cache
// TODO: Implement some sort of L2 emulation.
// TODO: Raise DSI if translation fails (except for direct-store segments).

// Invalidate the JIT cache here as a heuristic to compensate for
// the lack of precise L1 icache emulation in the JIT. (Portable software
// should use icbi consistently, but games aren't portable.)
u32 address = Helper_Get_EA_X(_inst);
JitInterface::InvalidateICache(address & ~0x1f, 32, false);
}

void Interpreter::dcbt(UGeckoInstruction _inst)
{
// Prefetch. Since we don't emulate the data cache, we don't need to do anything.
// TODO: Implement some sort of L2 emulation.
}

void Interpreter::dcbtst(UGeckoInstruction _inst)
{
// This is just some sort of store "prefetching".
// Since we don't emulate the data cache, we don't need to do anything.
// TODO: Implement some sort of L2 emulation.
}

void Interpreter::dcbz(UGeckoInstruction _inst)
{
// HACK but works... we think
// TODO: Implement some sort of L2 emulation.
// DCBZOFF is a hack to fix certain games which would otherwise require
// accurate L2 emulation.
if (!SConfig::GetInstance().bDCBZOFF)
PowerPC::ClearCacheLine(Helper_Get_EA_X(_inst) & (~31));
if (!JitInterface::GetCore())
PowerPC::CheckExceptions();
}

// eciwx/ecowx technically should access the specified device
Expand All @@ -388,8 +390,8 @@ void Interpreter::eciwx(UGeckoInstruction _inst)
if (EA & 3)
PowerPC::ppcState.Exceptions |= EXCEPTION_ALIGNMENT;

// _assert_msg_(POWERPC,0,"eciwx - fill r%i with word @ %08x from device %02x",
// _inst.RS, EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);
// _assert_msg_(POWERPC,0,"eciwx - fill r%i with word @ %08x from device %02x",
// _inst.RS, EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);

rGPR[_inst.RD] = PowerPC::Read_U32(EA);
}
Expand All @@ -405,8 +407,8 @@ void Interpreter::ecowx(UGeckoInstruction _inst)
if (EA & 3)
PowerPC::ppcState.Exceptions |= EXCEPTION_ALIGNMENT;

// _assert_msg_(POWERPC,0,"ecowx - send stw request (%08x@%08x) to device %02x",
// rGPR[_inst.RS], EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);
// _assert_msg_(POWERPC,0,"ecowx - send stw request (%08x@%08x) to device %02x",
// rGPR[_inst.RS], EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);

PowerPC::Write_U32(rGPR[_inst.RS], EA);
}
Expand All @@ -421,6 +423,7 @@ void Interpreter::eieio(UGeckoInstruction _inst)

void Interpreter::icbi(UGeckoInstruction _inst)
{
// TODO: Raise DSI if translation fails (except for direct-store segments).
u32 address = Helper_Get_EA_X(_inst);
PowerPC::ppcState.iCache.Invalidate(address);
}
Expand Down
Expand Up @@ -34,7 +34,7 @@ static void FPSCRtoFPUSettings(UReg_FPSCR fp)
if (fp.VE || fp.OE || fp.UE || fp.ZE || fp.XE)
{
// PanicAlert("FPSCR - exceptions enabled. Please report. VE=%i OE=%i UE=%i ZE=%i XE=%i",
// fp.VE, fp.OE, fp.UE, fp.ZE, fp.XE);
// fp.VE, fp.OE, fp.UE, fp.ZE, fp.XE);
// Pokemon Colosseum does this. Gah.
}

Expand Down Expand Up @@ -413,7 +413,7 @@ void Interpreter::isync(UGeckoInstruction _inst)
void Interpreter::mcrfs(UGeckoInstruction _inst)
{
// if (_inst.CRFS != 3 && _inst.CRFS != 4)
// PanicAlert("msrfs at %x, CRFS = %d, CRFD = %d", PC, (int)_inst.CRFS, (int)_inst.CRFD);
// PanicAlert("msrfs at %x, CRFS = %d, CRFD = %d", PC, (int)_inst.CRFS, (int)_inst.CRFD);

UpdateFPSCR();
u32 fpflags = ((FPSCR.Hex >> (4 * (7 - _inst.CRFS))) & 0xF);
Expand Down

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